Jump to content

oddball

Members
  • Posts

    51
  • Joined

  • Last visited

    Never

Converted

  • Location
    Quincy, MA
  • Interests
    wargaming, motorcycling
  • Occupation
    letter carrier

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

oddball's Achievements

Member

Member (2/3)

0

Reputation

  1. The OLD "Tab/1" perspective. The new "commander's view" no matter HOW much tinkering and/or angling one does cannot replicate it. Having spent several hundred hours playing CMBO, I find myself STILL struggling to achieve the level of excitement with CMBB that I did with its predecessor regardless of the myriad of enhancements made to the game. Regards, Oddball
  2. >>>Below is a pic of my first CM Mod. A beautiful rendition, RKSoldat! I just now pulled it down and am very much looking forward to seeing it at work in a scenario. My thanks for the effort! Regards, Oddball
  3. Joshik, By all means finish and make availlable those CMBO mods, especially the Panther (G) that's by far the most beautifully painted Panther I've seen to date! Great work, and my compliments to you and all the modders whose work has gone so far in making CMBO a visual delight far surpassing any hopes or expectations that BTS envisioned. <S> Regards, Oddball
  4. >>>If it's not I agree that the view should be >>>nearer the target/focus, as it was in CMBO. No, it's the viewpoint alright. It's probably somewhere around a 5-10 degree change in depression, but man it's really fouling up the view. What I don't understand at all is why when BTS originally changed this angle in the first iteration of the game, and when it was brought to their attention it was "fixed". Now, for some reason, the porked view has been reimplemented, detracting from both the enjoyment and the usefulness of the original. Regards, Oddball
  5. >>Tab+1 doesn't bother me although I can't say I >>am particularly thrilled by it. Michael, That's supposed to be the whole point to the Tab/1 view. It's basically just (or was...sigh) eye candy in which one could excitedly watch the situation from the "foxhole" or "tank commander's" perspective. BTS's tinkering with it serves no purpose whatsoever and the result is simply a lousy view which is not adjustable to an acceptable level using the camera angle adjustments. >> Views 3 and 4 are angled down too much This is a direct result of the above. However, as you seem not to care about the Tab/1 angling/positioning and can "live with it", I suppose you'll have manage to "live" with the "3" and "4" views as well. Me, I've decided to let it collect dust for awhile until the issue is either addressed or fixed by BTS. Regards, Oddball
  6. >>>p.s. Jesus Odd, I registered here before >>>you???? I had to make a new account at one point, so if I've got a "stinky" number, therein lies the reason. This new Tab/1 view is so lousy I'm not even playin' the damn thing at this point. ISYN, it's taken away a HUGE part of the fun and immersion. As was stated previously by one fellow: "They fixed it and fixed it, until it was broke." What really irks me is that I've yet to see a single post from any of the BTS reps in here regarding this change. I'd certainly like to know, if given the fact that the majority or respondents to the initial post concur with my assessment that the new Tab/1 view is porked if they intend to make a very minor tweak and revert it to what it was in "CM1". In the interim, I'm hereby admitting to "yawning" everytime I think I might want to fire it up. Thankfully, I've got Aces High to keep me occupied until I know one way or another whether or not this is gonna be tinkered with by BTS. If not, I think I'm gonna just let it collect cobwebs and spend my time with "CM1". Regards, Oddball [ September 27, 2002, 08:39 PM: Message edited by: oddball ]
  7. Lewallen, My sincere thanks for, making up the grid overlay, as well as to GJK for hosting 'em. They sure make discerning elevation changes a lot easier on these tired, old eyes. Regards, Oddball
  8. Yeah Dogtoes. While it may seem a trivial matter, it's made a tremendous difference in how much I'm enjoying this in comparison to CM1.
  9. Okay, the proof's in the pudding. Now bear with me on this as I've never tried uploading any pictures to the forum before: Above (I hope) is a shot of a PzVG(late) taken from the ORIGINAL "Combat Mission" or "CM1" using the Tab/1 view. Note that the barrel of the main gun is showing (perhaps half the length and that one has a good view of the horizon relative to the local terrain. Now here (again, I -hope-) is a shot from "CM2" or "CM:BB" using the same tank model and "Tab/1" view. Note that the camera angle has changed as well as the -position- of the "camera". There is less of the horizon showing, the barrel of the gun is no longer visible and the result is a degradation of the player's ability to view the terrain as well as he was in "CM1" and a less than impressive viewpoint as far as watching the main gun fire off towards the enemy. This has GOT to be fixed. It's an issue that I brought up in the first incarnation of the game when it was changed and BTS concurred and subsequently "fixed" it. While this may seem at first to some as petty, it is not. BTS give us back the original view and the magic it brought. :eek: Regards, Oddball Cactus Air Force [ September 25, 2002, 04:32 PM: Message edited by: oddball ]
  10. Soddball, was there a point to your reply or were you just trying to extend the post count?
  11. do a shift-z or two and it should look like normal (when locked to view a tank you can see the back of the crewman's head, unlike the default)[/qb]
  12. Gents, Having had CMBB for several days now, and having had the pleasure of obsessing on CM1 since its initial release, I find that my old favorite view, the "Tab+1" has changed slightly. While this may seem at first read to be a rather piddling complaint, it has made a very big difference in the "immersion" factor one feels as you watch your tank or truppen bound about from that perspective. This is something that was changed in the original (denied at first by one of the BTS folks), but then later checked and found to have been the case, whereupon the "good" F1 view was reinstated. The current view from the TC commander's view; ie: Tab+1 has changed ever so slightly in CM2, and for the worse. I'm not sure if the view has been pulled back some and/or angled down ever so slightly, but IMHO it needs a "tweaking" to put it back to the "CM1" standard. Be advised this is NOT a problem with my utilization of the new camera interface, so keep overzealous/jingoistic lambastings to a minimum. I am and remain a fanatical lover of Battlefront and Combat Mission. Regards, Oddball Cactus Air Force
  13. >>How bout an occasional "update" (maybe just a few a week) on CM2. Great idea, Jack. I'm up for -anything- at all that's new over there. I used to look at it as one would a newspaper. ie: grab it everyday and sweep over it. I know for a fact it was a MAJOR contributor to Combat Mission itself, since as we're all aware the Big Time site's info is well...to be honest...tired. The forum is great, though it's become quite unweildy due to the tremendous success of CM, but beyond that, there's really nothing here that's new and intrguing.
  14. Odd, Stop Suckin Up Muhahahaha!!! You sir, are a cur, and I refuse to dignify this slight with a response. Oh...nevermind, I just did. <G> What? Oh..no...I didn't call Sturm yet, but I will this evening...if only to yank his chain about what a truly awesome, ground-breaking, fascinating, phenomenal, superior masterpiece Combat Misson is. (smooch, smooch) <G>
×
×
  • Create New...