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Planning in Combat Mission: Mission Analysis


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Agreed with the points above. It is worth remembering that in wartime environments planning does occur faster because the process has been trained by nearly every echelon in the planning process, and there is an expedited planning framework used in the field anyways. 

It is also important to remember that some of this is actually a lot easier to do in real life than in Combat Mission, specifically OKOCA. In CM, you really have to move the camera around and zoom in on things from different angle to get a real feel for the terrain. Your perception of the terrain is further hindered by viewing the world through a screen. Another way of thinking about it is how different things look in perspective when viewed in person or from a photo. In photo's the Grand Canyon looks like a cool, big colorful ditch. In person, you really get to experience the sense of scale much more. Terrain is the same way. In person, many of these terrain features are much more obvious and apparent. Because of that terrain analysis tends to be easier to do in person, which helps expedite the process. 

Same can be said for many things in CM really. As has been discussed often, in CM the player is every command position at once, whereas in reality you would have a staff at your level of command to assist you, and then all your subordinates would have their staff or teams to help as well. Planning, terrain analysis, fire planning, maneuver planning, all of it. 

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