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And In the Darkest Hour Of Our Dispare Came A Redeemer, A Shepard, ....PRIEST..CMHQ!!


Guest Madmatt

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Guest Madmatt

Man, was that too much?!? eek.gif

It's Saturday, We got a fresh POTD..

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Go forth and rejoice... More shall be upon you all...Soon...

Madmatt

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If it's in Combat Mission, it's on Combat Mission HQ!

combathq.thegamers.net

[This message has been edited by Madmatt (edited 03-25-2000).]

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Guest Madmatt

Man where have you been!?! Thats a feature that got added a while ago or did you miss the whole Random Face Texture Feature I ran om CMHQ last month? I even had a contest!!!

Madmatt...

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If it's in Combat Mission, it's on Combat Mission HQ!

combathq.thegamers.net

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Guest Ol' Blood & Guts

Man, Madmatt, this game is looking better and better. Love this new tread texture feature! I don't recall if I ever thought of that idea before, but that feature is going to be so cool! But does it change within mission like after coming off muddy terrain onto a paved road, ie. do the muddy tracks "clear up"?

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Guest Madmatt

It was asked before about vehicles leaving tracks and BTS stated about a dozen reasons while this was not going to happen in this or any future version.

Also the vehicles START within the scenario with the track texture that is applicable to the ground condition. Snow for snowy tracks, Wet and muddy for muddy tracks, and dry and normal conditions will get you the default treads. They do not change from within the scenario.

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If it's in Combat Mission, it's on Combat Mission HQ!

combathq.thegamers.net

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