Jarmo Posted September 24, 2000 Share Posted September 24, 2000 At the beginning I kept everything on, and used the "realistic" scale. But with the passing of months, I've turned building transparencies off, roofs are gone, trees went even before, unit scaling is now again the default +2. I still use the best quality smoke and improved textures. ------------------ Now, would this brilliant plan involve us climbing out of our trenches and walking slowly towards the enemy sir? Link to comment Share on other sites More sharing options...
Mark IV Posted September 24, 2000 Share Posted September 24, 2000 My first review of a movie is usually at fullest realism. I definitely prefer larger unit scales, usually 4, to track the action (back to Realisitic for figuring hull-down, or maneuvering in tight spaces). (This brings up a tiny grievance I have... the width of the little trails and breaks between tree tiles. You can move an AFV down some of them, but not others. If you plot a move through one, and the AFV can't make it, it takes the long way around to the endpoint. Naturally it usually drives around on the enemy side offering some choice flank shots. The vehicle commander would know at a glance that his AFV couldn't fit down the path, so I wish I could know, before the AI interprets my wishes during a movie...) Back on topic, more and more, I toggle trees off, or to minimum, for review and plotting purposes. I know real commanders couldn't do it, but then, they could see the actual terrain with their eyes. I find this really helps assessing positions in wooded hilly country. All graphics are stock, off the CD and patches. Link to comment Share on other sites More sharing options...
Schugger Posted September 24, 2000 Share Posted September 24, 2000 I play with full fledged eye candy with the trees at minimum density, no bases and realistic unit scale. I have no problem to keep track of my units as I usually play small battles ( up to 1500 pts) and have the option to show all movement paths/ target lines on. When I played the Demo I had the units at +2 scale and fumbled very often with my HD movement of tanks. Link to comment Share on other sites More sharing options...
Pham911 Posted September 24, 2000 Share Posted September 24, 2000 Realistic scale, no bases, etc. At 3 view or lower if you can watch movie quality battles occur, with tanks scurrying between buildings(instead of partially through them), units in houses(instead of hovering above a fondation), and so on. I tried going back to +2 scale, but it didn't seem right after so long on +0. I tend to watch each battle area a time or two, then watch the full battle once straight through on 7 or 8 view with bases on(it's just moving bases with a dot in the from that height). This gives a good sense of enemy movement and directions of attack, which I wouldn't get without it due to the small scale and units being hidden by terrain easier. You +2, +3, +4 people are weird. I mean that in the nicest possible way, of course, but at those scales it's like a sceen from Godzilla. "We must call Mothra! The mutant infantrymen are destroying the city! Hai!" Link to comment Share on other sites More sharing options...
Henri Posted September 24, 2000 Share Posted September 24, 2000 I usually play with trees off and with a grid, which is absolutely necessary to see small dips in the terrain, My usual magnificationis 3, but occasionally I go to 4 to see the overall situation or to 2 or even 1 to see terrain better. Henri Link to comment Share on other sites More sharing options...
Mark IV Posted September 24, 2000 Share Posted September 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Pham911: You +2, +3, +4 people are weird.<HR></BLOCKQUOTE> You're right, of course. But I like to try all the tools in the box to see what works, and this helps me track my ground-pounders. Real life commanders are much more likely to take a recon flight to 3000m every 60 seconds, have their squads affix 20x20m orange panels to their boots, and ask them to refight each minute of action 2 or 3 times. But I have to compromise with reality due to my limited conceptual abilities. Link to comment Share on other sites More sharing options...
Pham911 Posted September 24, 2000 Share Posted September 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Mark IV: You're right, of course. But I like to try all the tools in the box to see what works, and this helps me track my ground-pounders. Real life commanders are much more likely to take a recon flight to 3000m every 60 seconds, have their squads affix 20x20m orange panels to their boots, and ask them to refight each minute of action 2 or 3 times. But I have to compromise with reality due to my limited conceptual abilities. <HR></BLOCKQUOTE> You're... mocking me, aren't you? Link to comment Share on other sites More sharing options...
Jagdcarcajou Posted September 24, 2000 Share Posted September 24, 2000 I use realistic scale, full trees, no grid line (blech!), and every mod in existence. =P About the only indulgence is unit bases and I toggle the Warning displays all the time. ------------------ What the hell is a Jagdcarcajou? Link to comment Share on other sites More sharing options...
Mr. Clark Posted September 24, 2000 Share Posted September 24, 2000 Realistic scale, medium trees (although I flip em off if the framerate drops to much or if I'm having it rough in the woods), fast smoke (voodoo 2), Transparent buildings, All graphics and sounds straight off the CD. Link to comment Share on other sites More sharing options...
PvK Posted September 24, 2000 Share Posted September 24, 2000 Practically always: Realistic scale, no grid, full fog-of-war, detailed armor hit info, only a couple of modified bitmaps (uniforms, snow camo). I use a variety of views each turn, unless I'm limiting myself to only seeing from my units' actual ground-level positions. Usually: Unit bases on, max tree coverage. PvK Link to comment Share on other sites More sharing options...
Grognerd_Fogman Posted September 24, 2000 Share Posted September 24, 2000 I play with my back to the monitor. I seem to get luckier that way. Only have to watch the movie once and less stress is invoked too... ------------------ Thanks for Athskin! Link to comment Share on other sites More sharing options...
virtualfreak Posted September 24, 2000 Share Posted September 24, 2000 I use +3 scale since if I used realistic scale I would somtimes miss an enemy unit that has attack my flank.full trees,smoke,weather,ect. Transparant houses. Link to comment Share on other sites More sharing options...
Bruno Weiss Posted September 25, 2000 Share Posted September 25, 2000 I use a similar method to Fogman, but instead I use a mirror on the other wall to view the monitor with. That way it confuses the enemy. His left is now my left, and his right my right. Only problem is the backwards lettering, but I'm working on a dual mirror mode. ------------------ "Wer zuerst schiesst hat mehr von Leben" Moto-(3./JG11 "Graf") Bruno "Stachel" Weiss Link to comment Share on other sites More sharing options...
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