Hapless Posted December 8, 2018 Share Posted December 8, 2018 Doesn't look as though you can select Technicals, Transports or VBIEDs in the QB force selector as Uncons. You can choose them in the Scenario Editor, where Combatants and Fighters are separated as different "branches" (they're all mashed into one big group in the QB Selector). No idea if that, or that Uncons can only be picked as "Infantry Only" has anything to do with it. I've got all the modules. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted December 8, 2018 Share Posted December 8, 2018 Yeah, spotted that. Currently I'm also trying to work out what Civilian Density actually does now. It's not mentioned in either manual, and it definitely does not have the same effect as in CMSF 1. 0 Quote Link to comment Share on other sites More sharing options...
Jock Tamson Posted December 8, 2018 Share Posted December 8, 2018 The Uncons are a bit of a disappointment. Partly because of the lack of vehicles in QB, and partly because of the lack of diversity (seeing 40 plus guys all wearing the same tracksuit top). Considering how easily the diversity was modded in the last game (I created a dozen variants in less than a day) 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 8, 2018 Share Posted December 8, 2018 8 minutes ago, Jock Tamson said: Considering how easily the diversity was modded in the last game (I created a dozen variants in less than a day) Yep. I used your mixed combatant mod in CMSF1. Very cool mod. 0 Quote Link to comment Share on other sites More sharing options...
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