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Useful new movement order for AT inf?


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When an AT team fires a bazooka it would be good to have an option to have them immediately move away (FAST or SLOW probably) from their ambush position.  Many times, their act of firing will alert enemy who can fire and pin or kill them soon after firing.  This is an issue in WEGO, as one can never be certain when an AT unit will fire.  If the AT team fires in the first few seconds of a turn, it then sits there for the rest of the minute when in RL they may want to get away from that position asap. 

The same option may also be good for snipers.  However, it's easier to predict a sniper shot, so giving a sniper a 10-20 second pause b4 moving works ok.  AT teams are less predictable.

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1 hour ago, Erwin said:

so giving a sniper a 10-20 second pause b4 moving works ok.  AT teams are less predictable.

Its your only option on AT teams as well, I have had success with 10sec pause on AT teams, worst case scenario is they leave to early without firing, but living to fight again

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Yes, I know it's the only option right now.  That's why it would be useful to have the AT team stay in their ambush position until they fire and then skedaddle.  It's impossible to time AT teams for firing compared to snipers or even engineers blasting.

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