Erwin Posted March 10, 2017 Share Posted March 10, 2017 I have a number of mod sound alternatives. To have them all appear randomly in the game how should they be numbered? Eg for MG42 sounds my options are: "gun mg41.wav"; "gun mg42 0.wav"; "gun mg42 1.wav"; "gun mg42 2.wav" etc. Is that correct? Or, does the game not recognize "gun mg41 0.wav" and/or "gun mg42 1.wav"? (ie: How should the above be numbered to have them all appear in-game?) I recall the naming convention is different for graphics. 0 Quote Link to comment Share on other sites More sharing options...
Taranis Posted March 11, 2017 Share Posted March 11, 2017 If I understand your question, you need to call the first one "gun mg42 0.wav" replace 0 by 1 for the second sound etc. If there is a break in your sound numbering, the next ones will not appearing in game. eg : you've got "gun mg41 0.wav" "gun mg41 1.wav" "gun mg41 4.wav" "gun mg41 5.wav" There will be only 0 and 1 in game because you haven't got 2 and 3 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 11, 2017 Author Share Posted March 11, 2017 My question is whether the first name should be <sound.wav> or <sound 0.wav>? And then is there a <sound 1.wav>? What confuses me is that the graphics .bmp options are named differently. There is no <graphicsname 0.bmp> or <graphicsname 1.bmp>. For a graphics .bmp options to appear in game one has <graphicsname.bmp> and then the next file is <graphicsname 2.bmp> etc. So, for 3 or more .wav files to appear in game, what should the 1st, 2nd and 3rd wav file be named? 0 Quote Link to comment Share on other sites More sharing options...
Taranis Posted March 12, 2017 Share Posted March 12, 2017 Yes the first one need to be <sound 0.wav> and the second will be <sound 1.wav> For 4 wav, you need to named them like this : <sound 0.wav> <sound 1.wav> <sound 2.wav> <sound 3.wav> 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) To confirm... for WAV files one should NEVER label the first file <SOUND.WAV>? The first file needs to be <SOUND 0.WAV>? Edited March 12, 2017 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Taranis Posted March 12, 2017 Share Posted March 12, 2017 Yes, a number is a necessary thing. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) Thank you... I need to renumber all my optional wav files as most start with the simple SOUND.WAV file and then the 2nd is SOUND 0.WAV etc. just like the graphics option mods. (I use this for MG42 sounds as I found a few MG42 sounds that are really good.) BTW: Does this method of having several sound options appear in-game also work with music and/or background sounds? What about flames sounds and engine noises? ie: Does this numbering system NOT work with certain categories of sounds? Edited March 12, 2017 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 12, 2017 Author Share Posted March 12, 2017 Another question re MG sounds. I have wav mods for MG42 that read <GUN MG42 x2.WAV> and <GUN MG42 x3.WAV> Do I need to rename them to hear the options in-game, or is the x2 and x3 recognized by the game. (The numbers refer to double shots and treble shots.) I do not see any wav file for the MG34 - is that a generic MG sound and if so which one? 0 Quote Link to comment Share on other sites More sharing options...
Taranis Posted March 12, 2017 Share Posted March 12, 2017 AFAIK (maybe wrong), you can't have randomized background or music sound. I never tried anyway... I know it's ok for flames sounds but i don't know for engine. I didn't know how the x2 and x3 works. I think that the mighty Waclaw could help you. Try MP him 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 12, 2017 Author Share Posted March 12, 2017 Apologies to keep on this but here's what I don't understand: When there is one wav file for a sound it's named <sound.wav>. So, if one has two possible sounds for the same weapon one would think they would be <sound.wav> and <sound 0.wav> OR <sound 1.wav>. I am confused why when there are more than one wav files for the same sound, suddenly one doesn't use the original format <sound.wav>. Is it correct that when one adds a new wav file for an existing sound, one has to change the original wav file from <sound.wav> to <sound 0.wav>??? 0 Quote Link to comment Share on other sites More sharing options...
sttp Posted March 12, 2017 Share Posted March 12, 2017 5 minutes ago, Erwin said: Is it correct that when one adds a new wav file for an existing sound, one has to change the original wav file from <sound.wav> to <sound 0.wav>??? It's been awhile since I messed with all of my gun sounds -- I spent days doing exactly what it sounds like you're doing right now (plus made a bunch of my own by combining my favorites from a ton of other sources) -- but, if I'm recalling it all correctly, yes, I think that you do have to change the name of that first gun sound to "[original name] 0.wav" if you want "[original name] 1.wav", etc., to also be an option. It might seem like a pain to have to rename the first sound, but that naming convention could actually offer a few advantages, too... like when testing. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) I appreciate your and ironsturm's advice. So, basically no sound wav named <sound.wav> will play once there are other wav options created such as <sound 0.wav> and <sound 1.wav> and higher numbers. In that situation any wav file named simply <sound.wav> needs to be renamed to <sound X.wav> where X is a number from 0 and higher. Is that correct and definitive? Also: What about the case I have where I have several MG42 wav files downloaded and they are named <gun MG42 x2.wav> and <gun MG42 x3.wav>? Do the "x2" and "x3" suffixes need to be deleted and the files renamed as above? Or, does the x2 and x3 convention mean that each will play in certain circumstances? (The x2 and x3 denote increasingly long MG42 bursts.) Edited March 12, 2017 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Andy_101 Posted August 20, 2017 Share Posted August 20, 2017 Hello, I also have a question relating to sound mods. I have Waclaw's HQS 2.4 CMBS sound mod (which is awesome!), but I wanted to add some of my own American Voices to the already existing ones. I've renamed WAV files to correspond with the appropriate category - for example <american move contact 17.wav> is the last numbered mod by Waclaw in that specific category, so I have now added 18, 19, 20 etc (named correctly) to that list and yet they never appear to play in-game. It appears that all of the WAV files I have added don't seem to work. I hope that makes sense. I'm not sure where I'm going wrong. Any ideas/suggestions would be most welcome. A. 0 Quote Link to comment Share on other sites More sharing options...
Taranis Posted August 20, 2017 Share Posted August 20, 2017 Hello Andy, Try this : put your WAVs alone with no other mod and name them american heavy target general 0 1 2 etc. ("heavy target general" is easier to test than "move contact") Launch a game and put multiple heavy fire on the ground. If you didn't heard your sounds in few try (at least 10 to be sure) is that you're problem come from the WAV itself. 0 Quote Link to comment Share on other sites More sharing options...
Andy_101 Posted August 25, 2017 Share Posted August 25, 2017 On 20/08/2017 at 10:26 AM, ironsturm said: Hello Andy, Try this : put your WAVs alone with no other mod and name them american heavy target general 0 1 2 etc. ("heavy target general" is easier to test than "move contact") Launch a game and put multiple heavy fire on the ground. If you didn't heard your sounds in few try (at least 10 to be sure) is that you're problem come from the WAV itself. Hi Ironsturm, Sorry - didn't realise there had been a response! Thanks for the suggestion. I'll try that and report back. A. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 17, 2018 Author Share Posted January 17, 2018 On 3/12/2017 at 4:37 PM, Erwin said: I appreciate your and ironsturm's advice. So, basically no sound wav named <sound.wav> will play once there are other wav options created such as <sound 0.wav> and <sound 1.wav> and higher numbers. In that situation any wav file named simply <sound.wav> needs to be renamed to <sound X.wav> where X is a number from 0 and higher. Is that correct and definitive? Also: What about the case I have where I have several MG42 wav files downloaded and they are named <gun MG42 x2.wav> and <gun MG42 x3.wav>? Do the "x2" and "x3" suffixes need to be deleted and the files renamed as above? Or, does the x2 and x3 convention mean that each will play in certain circumstances? (The x2 and x3 denote increasingly long MG42 bursts.) Thought I would raise this question again, as it was never answered. 0 Quote Link to comment Share on other sites More sharing options...
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