Ivan Zaitzev Posted June 19, 2016 Share Posted June 19, 2016 It think this should be an option for every game. I'm a newbie, and maybe experts don't have this problem, but I don't know how every unit of each side is composed. Army vs Para vs Airlanding have it's differences. Some have one Bren, some have 2, etc... The same goes for vehicles. I find it specially hard to know how every German vehicle is armed with all the variants, etc. So I have found myself going out of the purchase screen for PBEM games and into the editor to see how a specific unit is composed. The ideal solution would be to be able to see a screen of the vehicle/unit individually, but maybe they can implement some kind of deployment like what its in the editor. The units you are about to purchase would be displayed for you on an empty map. This is not an ideal solution but it would be usable. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 19, 2016 Share Posted June 19, 2016 That would be nice I agree. I personally like the option to go to a 3D preview but other solutions would be fine as well. Hopefully one day. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 19, 2016 Share Posted June 19, 2016 Aye, the current mechanics for troop purchase and deployment are clunky indeed. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 19, 2016 Share Posted June 19, 2016 2 hours ago, womble said: Aye, the current mechanics for troop purchase and deployment are clunky indeed. True. I continue to beat the drum for purchased units to appear first in a floating window where they can be inspected, organized, or whatever. If they were presented as a TO&E so that lines of command were also shown, that would be nice. Michael 0 Quote Link to comment Share on other sites More sharing options...
DasMorbo Posted June 23, 2016 Share Posted June 23, 2016 (edited) My little workaround for this problem is to just purchase a whole battalion of something and have a look it (all sortetd out by platoons and companys) on a wide and flat map in the deployment phase. A preview would be great! Edited June 23, 2016 by DasMorbo 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 23, 2016 Share Posted June 23, 2016 2 hours ago, DasMorbo said: My little workaround for this problem is to just purchase a whole battalion of something and have a look it (all sortetd out by platoons and companys) on a wide and flat map in the deployment phase. Yike! I'd call that more than a little workaround. I just break one down into the parts as listed on the purchase screen. I usually just want one company or platoon anyway, so it's no big deal to delete the rest right there and then. It is also easy to assign specialized units to the larger unit that I want them to be subordinated to. This is important if I want to make sure that a platoon has its own organic set of trucks or HTs. Lately I have been experimenting with assigning a scout team to each platoon of infantry. Obviously you can do the same thing with sniper teams, MG teams, or whatever kind of specialized unit you choose. This avoids having units floating around outside the chain of command. Michael 0 Quote Link to comment Share on other sites More sharing options...
DasMorbo Posted June 28, 2016 Share Posted June 28, 2016 On 23.6.2016 at 10:11 PM, Michael Emrys said: Yike! I'd call that more than a little workaround. I just break one down into the parts as listed on the purchase screen. I usually just want one company or platoon anyway, so it's no big deal to delete the rest right there and then. Michael I think we talk about different things here - I described what I do to find out the composition and especially the armament of an outfit. I did that once with every new CM game or module to familiarize me with the new units. So basically it is testing What you describe is normal purchasing. 0 Quote Link to comment Share on other sites More sharing options...
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