Guest Madmatt Posted January 8, 2000 Share Posted January 8, 2000 Pretty much says it all doesn't it?!? Get on over to CMHQ and enhale the freshness of a Saturday afternoon update. Translucent Occupied Buildings is the newest New Feature and we have plenty of screenshots to boot! Also a new PBEM Movie File showing the exploits of a Chance Encounter StuG crew compliments of William Thiel. You can find the file in the After Action Section which also hosts the Stand Alone Movies currently. The Air Attack feature will resume in a few days! Madmatt out.. ------------------ If it's in Combat Mission, it's on Combat Mission HQ! combathq.thegamers.net [This message has been edited by Madmatt (edited 01-08-2000).] Link to comment Share on other sites More sharing options...
Major Tom Posted January 8, 2000 Share Posted January 8, 2000 I love the new effect. I was going to say something about the ungainlyness of the occupied/missing walls thing, but, I figured that it was only a minor point. Brilliant work! Link to comment Share on other sites More sharing options...
Vetch Posted January 9, 2000 Share Posted January 9, 2000 Wow, this looks great. Kudos again to Steve and Charles for going the extra mile. I have one nit to pick, however. I hate to be the grammar police but I don't think "Translucent" is the word you want here. I think a better descriptor is "Transparent Occupied Buildings." "Translucent" merely means that the material allows some amount of light to pass through it, i.e., it's not completely opaque. A stained glass window might be translucent, but you're not going to see anything on the other side of it. This would still clearly differentiate the new feature from the old way, which had invisible walls. I wouldn't mention this at all but it seems as if "Translucent Occupied Buildings" might actually be the text used in the game (with shift-y as the toggle) and not just the descriptor used here and at CMHQ. Ok, grammar police mode off. Again, it's a great new feature.... Vetch Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted January 9, 2000 Share Posted January 9, 2000 Excellent Job BTS !!! , I was hoping to see this done but I didnt think it was a major dilemma. This is a drastic visual improvement though IMHO, despite the fact it doesn't effect overall gameplay. I am very pleased you squeezed in this one with out any inherent prompting thanks again guys - great work ------------------ SS_PanzerLeader....out Link to comment Share on other sites More sharing options...
Guest John Pender Posted January 9, 2000 Share Posted January 9, 2000 Thank you, thank you, I thought you guys would never come to your senses in regards to the vanishing walls. The new translucent feature greatly enhances the look of the game. Great work Take care John Link to comment Share on other sites More sharing options...
Guest Madmatt Posted January 9, 2000 Share Posted January 9, 2000 Just a comment in reagrds to use of translucent as opposed to transparent. Well, they aren't transparent, when you are inside a building with a unit YOU CAN NOT SEE OUT THROUGH THE WALLS, I tried to show this with the 'split screen' schreck unit. The walls are translucent as they only allow about 30% or so of the light to pass through which gives the units inside that ghostly appearance. If the they were transparent we wouldn't see the walls at all. Madmatt out ------------------ If it's in Combat Mission, it's on Combat Mission HQ! combathq.thegamers.net Link to comment Share on other sites More sharing options...
Doug Beman Posted January 9, 2000 Share Posted January 9, 2000 You say transparent, I say translucent. Let's call the whole thing off! (a suddenly musically-minded) DjB Link to comment Share on other sites More sharing options...
Vetch Posted January 9, 2000 Share Posted January 9, 2000 Madmatt wrote: Just a comment in reagrds to use of translucent as opposed to transparent. Well, they aren't transparent, when you are inside a building with a unit YOU CAN NOT SEE OUT THROUGH THE WALLS, I tried to show this with the 'split screen' schreck unit. The walls are translucent as they only allow about 30% or so of the light to pass through which gives the units inside that ghostly appearance. If the they were transparent we wouldn't see the walls at all. ------------- With respect, I still disagree. If the walls were "invisible," you wouldn't see them at all--which is what we have in the beta. When the walls are "transparent" (or semi-transparent if you want to be really abstruse) then you should see the wall and what's on the other side of it--though they both might look a little ghostly. This is what we have in the new feature. If the wall was really "translucent" as you suggest, you would only see shadows of what's on the other side. If you want to emphasize the point that you only see through the walls in one direction, then "semi-transparent" is the beast you're after. I'm the first to admit that this is a minor point but as long as they're getting everything else right, why not have an accurate description? Vetch Link to comment Share on other sites More sharing options...
Guest Madmatt Posted January 10, 2000 Share Posted January 10, 2000 You know to be perfectly honest I could give a wet rats A#$ what they called it! I am just glad its in! Madmatt out... ------------------ If it's in Combat Mission, it's on Combat Mission HQ! combathq.thegamers.net Link to comment Share on other sites More sharing options...
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