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some US ww2 grenades still missing from game


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Can these be fit into the CM world?

 

Mk II HE - TNT filled version instead of regular powder

MKIIIA1 - paper type tnt filled grenade for clearing bunkers, close quarter areas or fortified areas. Also concussion causing.

M1 Frangible - About 8 types glass filled about half were used as incendiary, casualty the other half  screening mostly.

M14 Thermite - bonds metal. Plugs barrels of AT guns or tanks making them pretty much useless.

 

 

 

 

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A grenade grog!

I'll take a (beta's perspective) stab at your question. Namely, can they (or should they) be fit into CM? 

Can these be fit into the CM world?

 

Mk II HE - TNT filled version instead of regular powder

In gameplay terms, what would be the difference? Was the TNT "balanced" such that the explosive effects were similar, or was the MkII HE a significantly more powerful hand grenade?

If there was no significant performance difference, I'd contend it doesn't matter.

MKIIIA1 - paper type tnt filled grenade for clearing bunkers, close quarter areas or fortified areas. Also concussion causing.

This sounds like an "offensive" grenade. (Germans differentiated offensive and defensive grenades. The usual stick grenade had a lot of explosive in a thin sheetmetal case. The defensive grenade were "eggs". One assumed you had cover; the other that you wanted to subdue the enemy while you closed the distance.) How often were the MkIIIA1 used, and were they...in game terms...different than demo charges? Demo obviously has more explosive. Were the MkIIIA1's distributed to line squads, or reserved for specialist teams?

M1 Frangible - About 8 types glass filled about half were used as incendiary, casualty the other half  screening mostly.

Screening: sounds like smoke. We've got smoke grenades.

Incendiary: sounds like WP/napalm. That may be nice to add.

Casualty: that sounds like a contravention of some sort of Hague agreement on types of wounding armaments. Glass is vicious. X-rays can easily spot metal. Were there really glass filled grenades issued to cause casualties, or was that just a by-product of their use as chemical grenades? (Incendiary and/or smoke.)

M14 Thermite - bonds metal. Plugs barrels of AT guns or tanks making them pretty much useless.

 

 

 

 

Thermite. Well, every time an enemy unit leaves a weapon, it is rendered inop. By the time a friendly unit, with a thermite grenade comes along, it is already destroyed. Similarly, friendly units destroy their weapons as they leave. Perhaps they do so with a thermite grenade in the chamber?

However, the use of thermite grenades to start conflagrations would be nice. A little fire-starting help is a good thing.

 

I'm not opposed to any of your suggestions, just poking at how widespread their distribution was and how they would make a difference in the game.

Ken

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Thanks for the reply c3k, all makes sense to me.

I'm searching books as best as i could but I could not find anything on how often this stuff was used or where to look.

The HE grenade was more powerful tnt instead of the powder used in regular grenades.

Yes there was casualty causing in glass.

They had some really really bad stuff... some were nerve gas. How prevalent were they used in ww2 still unknown. If anyone finds some sources on numbers please reply.

Grenade, Frangible, M1 = no fuze - AC filler - glass body - 25 yards range - ignites on impact - casualty use

Grenade, Frangible, M1 = no fuze - AW filler - glass body - 25 yards range - ignites on impact - incendiary use, casualty

Edited by user1000
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