weapon2010 Posted September 13, 2015 Share Posted September 13, 2015 Flak crews,AT crews,etc. when they abandon or their gun gets destroyed they should switch to a generic infantry icon. MG units where the main mg gets destroyed should switch to a generic infantry icon. Panzerschrek teams that lose their Panzerschrek should switch to a generic infantry icon. At teams that are formed off of the squad should change to a faust or schrek icon or the appropriate icon. I don't know if there are major engine concerns to this idea. 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted September 14, 2015 Share Posted September 14, 2015 Ehm, if a headquarter team loses it's head, what icon should they get? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 14, 2015 Share Posted September 14, 2015 TBH, the icon doesn't make much difference to the FoW in even Iron mode, playing WeGo or pause-heavy RealTime. It'd be a convenience, sure, and doubly so if AT teams got their icon properly (though Scout teams split off getting a Scout icon might be as confusing as helpful when there are actual recon troops on-map). You see the equipment a team has when you click on it anyway. While the icon change is an element of the difference between levels, it's not a big one, IMO. 1 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted September 14, 2015 Author Share Posted September 14, 2015 I only meant from a visual aspect it would make it much easier to the player to know exactly what you have, especially in the larger battles 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 14, 2015 Share Posted September 14, 2015 I only meant from a visual aspect it would make it much easier to the player to know exactly what you have, especially in the larger battles Ah, I see: you mean the icon should change for the owner? Then I have to disagree quite strongly. I don't want to be using ATG crews as infantry, and changing their icon to just a generic infantryman one when they abandon a gun would just add another confusing icon that I'd have to click on to find out what's what. I don't think I've ever had enough field pieces that I would be confused as to which still had guns and which didn't. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted September 14, 2015 Author Share Posted September 14, 2015 my point is and maybe its a bad point, that when an at gun/flak gun/mg is knocked out or abandoned , change to a crew counter, just like a knocked out tank does, the tank icon disappears and is replaced by a crew or hq icon, how is that confusing? 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted September 15, 2015 Author Share Posted September 15, 2015 Ehm, if a headquarter team loses it's head, what icon should they get? nice contribution,lol 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 15, 2015 Share Posted September 15, 2015 my point is and maybe its a bad point, that when an at gun/flak gun/mg is knocked out or abandoned , change to a crew counter, just like a knocked out tank does, the tank icon disappears and is replaced by a crew or hq icon, how is that confusing? If you ask me, the change there is potentially "confusing". Drivers/crews should have different icons: they are not generic infantry. Don't get me wrong, it's not serious confusion, just an embuggerance that I'd rather not have. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted September 15, 2015 Share Posted September 15, 2015 Ehm, if a headquarter team loses it's head, what icon should they get? A quarter of course. *groan* 0 Quote Link to comment Share on other sites More sharing options...
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