rocketman Posted January 25, 2015 Share Posted January 25, 2015 Screenshots for an upcoming battle, the Paras assault on Merville Battery in the hours before the D-Day, landings. After the drop, everything went wrong. The mission was planned for some 700 men, but only about 150 made it to the site. Due to time pressure, the battery would shell the Sword Beach landings, the assault was carried out anyway. It was brief, bloody and intense, for both Allies and Germans. The battery was surrounded by barbed wire and minefields, and the Germans were on high alert. More info coming up soon. 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted January 26, 2015 Share Posted January 26, 2015 Looks very good and exciting! I wonder if anyone of us will be able to do as well as Otway and his men did on that morning.. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted January 26, 2015 Author Share Posted January 26, 2015 Look up the word "merveille" of the scenario name in a french dictionary and it gives you a clue to how hard it will be. I want it to be a challenge. But not unfair. 0 Quote Link to comment Share on other sites More sharing options...
Chevalier Bayard Posted February 4, 2015 Share Posted February 4, 2015 The setting is very interesting indeed ! Reminds me some missions in Company of Heroes. Just a side note, being french I suggest to name the mission "Merveilles à Merville". We never use "la merveille" to describe those kinds of events but "merveilles" (plural). But it's just a suggestion ^^ 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 4, 2015 Author Share Posted February 4, 2015 Just a side note, being french I suggest to name the mission "Merveilles à Merville". We never use "la merveille" to describe those kinds of events but "merveilles" (plural). But it's just a suggestion ^^ Can't argue with a native speaker can I? Will change it. Glad you find it interesting. It is on temporary hold - I need to get the initial rush of CMBS out of my system first . 0 Quote Link to comment Share on other sites More sharing options...
Chevalier Bayard Posted February 5, 2015 Share Posted February 5, 2015 The bocage can wait. Many of us have indeed some business in Ukraine right now 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 5, 2015 Author Share Posted February 5, 2015 Not much bocage to hide behind in this one. The battery is in wide open terrain. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted February 18, 2015 Share Posted February 18, 2015 Nice... this should be fun. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted February 18, 2015 Author Share Posted February 18, 2015 Update on the project: Progress on the map is slow but steady. Had to rework some parts due to new knowledge about the battery. The main features are in place and some of the details. But needs more. I have placed like a gazillion tiles of mines, barbed wire and craters. The forces are more or less in place. However, there are some uncertainties. I have contacted the museum at Merville and the author of "The Day the Devils Dropped In" - but has received no replies so far. Guess I have to make an educated guess and balance so it will be playable. Next up is to do a rough playtest to check the balance and placement of forces and then do the finishing touches on the map. A rough estimate is that it will be ready for playtesting in about a month. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted March 17, 2015 Author Share Posted March 17, 2015 Update: The project has run into a bit of a stumbling block. I didn't realise that if you have placed units and fortifications on the map, and the crop it in the editor - they all move. Unfortunately there are a lot and trying to mark all and move doesn't work properly. Since doing all that work again would take more time than to finish all the details on a larger map, I'll stick to the second alternative. The only good thing about it is that I have an idea for a fictional follow-up battle that can make use of a larger map. But this delays my intentions with a few weeks. Now I'm doing some full battle tests during new conditions (thank you Chevalier Bayard for the info) to see if it works out as intended. Prevous tests have been promising. But all in all, it won't be an entirely historical battle, for several reasons, gameplay being one - but as close to real life as acheivable. 0 Quote Link to comment Share on other sites More sharing options...
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