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Return of the bocage gap bug in 3.00?


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In a recent CMBN scenario (FGM A lonely village) I noticed something else: a squad refusing to enter a house, no matter what. Save turn available.

Il also ran into an annoying thing that looks like a bug: one of my Stuarts rushed to position itself behind a Panther. Its turret rotated towards the enemy tank, point blank range so to speak... and then, instead of shooting, it entered a curious "aiming-moving-aiming-moving" sequence.

Panther just hit reverse, backed off and blew the Stuart up as soon as its turret reached the correct position. Saveturn available as well.

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