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Rotate Camera Around Object


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Is there a way to rotate the camera around an object, like a building, to see if there are windows on all sides?

I haven't found a way to do this yet but wanted to make sure I wasn't missing something.

I can with my setup. I have "track sideways" mapped to my mousewheel sidescroll. Using the right-click-and-hold rotate function, it's relatively easy to balance the speed of rotation with the "strafe" speed to get an "orbit" camera.

It'd be nice if you could "Tab" to either waypoints or even points on the ground, and have the camera behave as if there was a unit there.

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