Wolfe Posted December 28, 1999 Share Posted December 28, 1999 The highly detailed Egypt level for Unreal running under S3TC is simply gorgeous: http://209.10.46.173/default.asp?menu=savage4&sub_menu=screen_shots I was wondering if CM supports DXTC? If not, might CM2? Steve posted a blurb, but didn't elaborate: http://www.battlefront.com/discuss/Forum1/HTML/000756.html Any info? Also, would turning on texture compression allow you to run at a higher res more comfortably or does it just give a prettier picture? Thanks. - Chris Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted December 28, 1999 Share Posted December 28, 1999 Hi Chris, I can tell you that it will not be supported for CM1. Until something is more or less common we aren't going to support it. Especially if it requires a LOT of work like this does. We haven't even finished our current texture set, but this feature would require us to redo everything that has been done before AND the stuff we haven't done yet. Not a good combo As for the future? Who knows. Looks like it could be good and become a standard sooner rather than later. Then again... could be a lot of PR hot air Steve Link to comment Share on other sites More sharing options...
howardb Posted December 28, 1999 Share Posted December 28, 1999 If there is something I would like then it's bump mapping. Got to be one of the coolest new gfx features around. Link to comment Share on other sites More sharing options...
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