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Texture Compression


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The highly detailed Egypt level for Unreal running under S3TC is simply gorgeous:

http://209.10.46.173/default.asp?menu=savage4&sub_menu=screen_shots

I was wondering if CM supports DXTC? If not, might CM2? Steve posted a blurb, but didn't elaborate:

http://www.battlefront.com/discuss/Forum1/HTML/000756.html

Any info?

Also, would turning on texture compression allow you to run at a higher res more comfortably or does it just give a prettier picture?

Thanks.

- Chris

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Guest Big Time Software

Hi Chris,

I can tell you that it will not be supported for CM1. Until something is more or less common we aren't going to support it. Especially if it requires a LOT of work like this does. We haven't even finished our current texture set, but this feature would require us to redo everything that has been done before AND the stuff we haven't done yet. Not a good combo smile.gif

As for the future? Who knows. Looks like it could be good and become a standard sooner rather than later. Then again... could be a lot of PR hot air wink.gif

Steve

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