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I am currently working on a game that is going be about windows crashing everytime the player starts the game. It is going to be available for 190$ and it going to simulate the experience of playing a totally bugged and overpriced game that has been released before it even reached pre-alpha state. I have yet to figure out how to write an .exe that reliably takes down all windows versions from XP to 8, but i am working on it. The CIA asked me already for contract, they want to use the game to torture prisioners in Guantanamo.

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This is the orginal Win98 source code agusto. Just to get you started...

/* Windows '98 source code */

/*

TOP SECRET Microsoft© Code

Project: Chicago

Projected release-date: Summer 1998

*/

#include "win31.h"

#include "win95.h"

#include "evenmore.h"

#include "oldstuff.h"

#include "billrulz.h"

#define INSTALL_HARD

char make_prog_look_big[1600000];

void main()

{

while(!CRASHED)

{

display_copyright_message();

display_bill_rules_message();

do_nothing_loop();

if (first_time_installation)

{

make_50_megabyte_swapfile();

do_nothing_loop();

totally_screw_up_HPFS_file_system();

search_and_destroy_the_rest_of_OS2();

hang_system();

}

write_something(anything);

display_copyright_message();

do_nothing_loop();

do_some_stuff();

if (still_not_crashed)

{

display_copyright_message();

do_nothing_loop();

basically_run_windows_3.1();

do_nothing_loop();

do_nothing_loop();

}

}

if (detect_cache())

disable_cache();

if (fast_cpu())

{

set_wait_states(lots);

set_mouse(speed, very_slow);

set_mouse(action, jumpy);

set_mouse(reaction, sometimes);

}

/* printf("Welcome to Windows 3.11");*/

/* printf("Welcome to Windows 95"); */

printf("Welcome to Windows 98");

if (system_ok())

crash(to_dos_prompt);

else

system_memory = open("a:\swp0001.swp",

O_CREATE);

while(something)

{

sleep(5);

get_user_input();

sleep(5);

act_on_user_input();

sleep(5);

}

create_general_protection_fault();

}

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