CoolColJ Posted December 4, 1999 Share Posted December 4, 1999 Ok BTS I was wondering if the the kill/death animation has been redone, or will it stay the same as in the beta demo? I just find it really cheap looking when a kill is just registered with a ugh and a tugged back soldier - or a squad just disappears whne eliminated. How about a a death animation - so at least we know at a glance when watching the movie that casualties are happening. Have an animated soldier fall to the ground and dissappear - no dead bodies needed just a nice animation for casualties . Have one anim for light casualties, and another one for large casualties or a squad elimination. This type of polish is needed - ------------------ ------------------ CCJ BLITZ_Force My HomePage -----> http://www.geocities.com/coolcolj/ [This message has been edited by CoolColJ (edited 12-03-99).] Link to comment Share on other sites More sharing options...
Guest Pham Posted December 4, 1999 Share Posted December 4, 1999 Maybe the last soldier could try to put his intestines back in before being removed from the map. Just a thought... Link to comment Share on other sites More sharing options...
howardb Posted December 4, 1999 Share Posted December 4, 1999 That's also a problem with me telling just how lethal that gun or MG is. Now all this comes down to cpu and hardware if I understand BTS right but they could of course just dumb down the gfx of the slain soldiers couldn't they? Link to comment Share on other sites More sharing options...
crispy Posted December 4, 1999 Share Posted December 4, 1999 I agree; in contrast to my earlier post, this is an area where we need more data, not less. There are instances where units may simply vanish, but for the most part they leave some trace of their fate, or at least a witness or two... I also think the presence of some sort of marker (cross/star of david? The old 'gun with a helmet on it?) to show casualties can be more than just eye candy. I don't want blood and gore - it is useful to SEE the effects of fire lanes and arty barrages as the battle rages. Crispy No marker needed - yet Link to comment Share on other sites More sharing options...
Moon Posted December 4, 1999 Share Posted December 4, 1999 Hey guys - I think I don't give away too much when I assure you that in the full version this problem has been... uh... eliminated Link to comment Share on other sites More sharing options...
Compassion Posted December 4, 1999 Share Posted December 4, 1999 I know that Pham was being facitious about the shoveling guts anims, and while I don't thikn that kind of detail is needed, I would like to see bodies... and have them effect terrain. It's not much of a terrain modifier, but it might add up when an attack goes particularly bad. The first time I played Last Defense, the Germans lost all their armor about 10 minutes into the battle. They had done enough to leave me with only 1 operational Hellcat. They had been able to push through my first line of defense fairly quickly but got bogged taking the center of town. Much of their infantry strength came from the 'right' of the main road and was cut to ribbons as it attempted to move into the victory hex in the middle of town. It would benice if visible bodies (especially when they start to pile up) cause a morale check to stop units from rushing into the street during turn resolution. Link to comment Share on other sites More sharing options...
TZEENCH Posted December 4, 1999 Share Posted December 4, 1999 So Moon, what are you saying yes to? small crosses?, death anmi? screaming infantry on fire? Link to comment Share on other sites More sharing options...
Fionn Posted December 4, 1999 Share Posted December 4, 1999 I think you'll see, if you read Moon's post again, that he hasn't actually said yes to ANYTHING you mentioned. Don't go reading into it things that aren't there ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
CoolColJ Posted December 4, 1999 Author Share Posted December 4, 1999 I like Crisp's idea, that's cool ccj [This message has been edited by CoolColJ (edited 12-03-99).] Link to comment Share on other sites More sharing options...
TZEENCH Posted December 4, 1999 Share Posted December 4, 1999 Dont be mean fionn, i was just trying to clear up the topic "I think I don't give away too much when I assure you that in the full version this problem has been... uh... eliminated" Is sorta unclear Link to comment Share on other sites More sharing options...
John Hough Posted December 4, 1999 Share Posted December 4, 1999 NDA is a bitch, ain't it? Ah, well, I can wait. -John Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted December 4, 1999 Share Posted December 4, 1999 I can see it now... this has the potential of being the "I want Dead Bodies!" thread all over again! Let's not go down that road again...hehe But seriously, a slightly more exaggerated or noticable infantry "flinch" might be helpful. Moon. You can't just say stuff like that and leave it. Now you have to explain further (Or risk having me shake my fist at you!!! ) Link to comment Share on other sites More sharing options...
Moon Posted December 4, 1999 Share Posted December 4, 1999 Sorry, but I'll have to accept that. Better a fist shaken than lawyers in my backyard Link to comment Share on other sites More sharing options...
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