daft Posted May 25, 2014 Share Posted May 25, 2014 This is getting somewhat tedious. Every QB i try to play with infantry only is preceded by MASSIVE Katyusha barrages. While I do appreciate that this was a devastating weapon if employed accurately, it doesn't really make for fun gaming when half the map is blanketed with rocket fire. Is this something that is being looked at or is the only hope around it manual unit purchase for the AI side? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted May 25, 2014 Share Posted May 25, 2014 Hasn't happened for me once in any QB's yet... Maby you are setting too large battles? Those katyusha barrages ain't cheap you know 0 Quote Link to comment Share on other sites More sharing options...
daft Posted May 25, 2014 Author Share Posted May 25, 2014 No, I run mostly Tiny battles to keep it around company sized. And they're in every goddamn battle. Or almost anyway. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted May 25, 2014 Share Posted May 25, 2014 Those katyusha barrages ain't cheap you know Have you looked at the prices of Soviet rockets? Large stones are more expensive. Heck, even US rockets are more expensive. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted May 25, 2014 Share Posted May 25, 2014 Agree it is annoying. I think it happens because on tiny with some of the point category levels, only the cheaper rocket FOs fall within the AI's point budget for arty, so it takes them by necessity. That can be avoided by either setting an artillery point limit of zero or ensuring that it is high enough to afford other reactive types. As for what to do about them if they are present, don't bunch up at the start, put people in any sort of cover, and start everyone on "hide". That has them lying down and can dramatically reduce the hits take from turn 1 prep fires. Get up and move out on turn 2 instead of turn 1. Not saying that is perfect, it is just a work-around. 0 Quote Link to comment Share on other sites More sharing options...
daft Posted May 26, 2014 Author Share Posted May 26, 2014 Agree it is annoying. I think it happens because on tiny with some of the point category levels, only the cheaper rocket FOs fall within the AI's point budget for arty, so it takes them by necessity. That can be avoided by either setting an artillery point limit of zero or ensuring that it is high enough to afford other reactive types. As for what to do about them if they are present, don't bunch up at the start, put people in any sort of cover, and start everyone on "hide". That has them lying down and can dramatically reduce the hits take from turn 1 prep fires. Get up and move out on turn 2 instead of turn 1. Not saying that is perfect, it is just a work-around. Yup, that has become SOP for my infantry QB's now. 0 Quote Link to comment Share on other sites More sharing options...
daft Posted May 27, 2014 Author Share Posted May 27, 2014 I need to get Fraps and record some of this, because it is hillarious. Half the map plastered in rocket fire, then I have to crawl around to find what few units the AI have purchased for whatever points it has left. Still, RT is the best CM yet. What a game! 0 Quote Link to comment Share on other sites More sharing options...
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