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Airstrikes


Moon
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Airstrikes were mentioned in the "battles" thread. Did you guys solve the problem of how to depict airstrikes in the 3D environment?

Of course it would be exciting to see a Stuka dive down on a couple of poor squads and strafe them... but I guess that's easy to wish and hard to put in code...

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Guest Big Time Software

Yes, we have decided how we are going to do this. We will only simulate a plane's engine sound, shadow, and weapons. Even if we had the time and budget to make a dozen 3D plane models, we wouldn't. The main reason is that all but one of CM's camera angles are too low to the ground to view an aircraft at its realistic height. And the one camera angle that could (in theory for a low divebomber) is one that people are LEAST likely to use. On top of that, at several hundred miles an hour, the model would zip over the battlefield so fast that you wouldn't be able to see it in any case. Heck, we aren't even sure if the shadow thing is going to be that noticeable, but we'll give it a shot because it probably won't take more than an hour to test out smile.gif

Steve

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How will airstrikes be assigned to a side? If you have air support, will you start out with a fixed number of strikes available or will you have a percentage chance to get an airstrike when you call for it? Another option I guess, would be a percentage chance based system that reduces the the percentage an amount for every successful call for support.

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If something cannot be fixed by hitting it or by swearing at it, it wasn't worth saving anyway.

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Guest Big Time Software

Airstrikes have not been worked out yet. However, it is safe to say that the scenario designer will have a LOT to do with this feature. So you don't necessarily get to call in airstrikes in EVERY scenario. This allows the designer to simulate battles on days where there was no aircover available (like early Bulge days). So for such a battle the chance of an airstrike is 0% no matter what.

When airstrikes are available it will most likely be based on some kind of percentage chance system, heavily weighted by the designer. So too with the number of strikes. This could allow the US to have a 100% chance of one strike, but maybe a 20% chance of a second one, but no chance of anything more.

Whatever we do with airstrikes, they will be variable like all reinforcements. This adds a little extra spice and replayability to CM's scenarios.

Steve

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