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New movement order "HUNT reverse" ?


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Maybe "Hunt" should be not a move order, but a "state" that can be turned on or off - just like "buttoned" or "hide" satus now ?

Yes, it would be great if movement speed would be disconnected from state.

Speed would be: crawl, slow, walk, run, dash

State: defensive, cautious, normal, offensive, reckless

(stop & don't shoot on contact, stop & shoot, like now, return fire but try to get to target, get to target no matter what)

Translation to current terms:

Slow: crawl & normal

Walk: walk & normal

Quick: run & offensive

Fast: dash & reckless

I reckon that it would not create too many extra clicks since state would be 'normal' for most of the time. And if you want to change it it would mostly be a group setting (like hide) anyway.

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