poesel Posted April 8, 2014 Share Posted April 8, 2014 Maybe "Hunt" should be not a move order, but a "state" that can be turned on or off - just like "buttoned" or "hide" satus now ? Yes, it would be great if movement speed would be disconnected from state. Speed would be: crawl, slow, walk, run, dash State: defensive, cautious, normal, offensive, reckless (stop & don't shoot on contact, stop & shoot, like now, return fire but try to get to target, get to target no matter what) Translation to current terms: Slow: crawl & normal Walk: walk & normal Quick: run & offensive Fast: dash & reckless I reckon that it would not create too many extra clicks since state would be 'normal' for most of the time. And if you want to change it it would mostly be a group setting (like hide) anyway. 0 Quote Link to comment Share on other sites More sharing options...
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