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Exploitable adjusting missions


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Having played the tutorial campaign (with some sound and tracer mods) RT is starting to look like a great game. The new engine features are really nice, including the ability to request fire from more than one support asset per mission.

With that however comes the ability to circumvent the restriction of only one fire mission per spotting unit, as the ability to shift fire does not affect the whole mission but a single support asset.

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Having played the tutorial campaign (with some sound and tracer mods) RT is starting to look like a great game. The new engine features are really nice, including the ability to request fire from more than one support asset per mission.

With that however comes the ability to circumvent the restriction of only one fire mission per spotting unit, as the ability to shift fire does not affect the whole mission but a single support asset.

That sounds like an "oops", if you're seeing what you think you are.

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