gdbf01 Posted February 1, 2014 Share Posted February 1, 2014 Good Day, I'm trying to put the finishing touches on a scenario that hopefully I can upload within the next week. I have a question about terrain objectives. For "Occupy" and "Touch", do all of the painted squares have to be occupied at the end of the scenario time? With "Touch", does each and every square that is painted on the map have to have been passed through by a friendly unit? I ask because I have a woodlot as a terrain objective and given the attacking force size, I want to make sure the attacking force can realistically achieve its objective. I this case, I basically want to clear the entire woodlot of enemy forces, but not necessarily have to have a unit on each square (or have touched each and every square) at the end of the scenario as the woodlot is fairly large in relation to the number of units. It wouldn't be unrealistic for the units in question to completely clear this woodlot, but it would stretch them too thin if the occupying force couldn't move on to the next objective (thus the consideration of the "Touch" option - I'm exploring both possibilities at the moment). Thanks very much for the help . Glenn 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 1, 2014 Share Posted February 1, 2014 I have a question about terrain objectives. For "Occupy" and "Touch", do all of the painted squares have to be occupied at the end of the scenario time? With "Touch", does each and every square that is painted on the map have to have been passed through by a friendly unit? They only have to touch or occupy one square. 0 Quote Link to comment Share on other sites More sharing options...
gdbf01 Posted February 1, 2014 Author Share Posted February 1, 2014 Thanks Vanir. Appreciate the help 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 1, 2014 Share Posted February 1, 2014 They only have to touch or occupy one square. For the occupy objective they do have to clear out the enemy from all squares and occupy one square. 0 Quote Link to comment Share on other sites More sharing options...
gdbf01 Posted February 1, 2014 Author Share Posted February 1, 2014 Thanks Ian. That too helps. I'm just making up the Axis AI now, so knowing how this works will sure speed things up. Much appreciated to both. 0 Quote Link to comment Share on other sites More sharing options...
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