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SC3 Multiplayer


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Maybe to Hubert and Bill,

did you ever think about a kind of value judgment or score in future games? I just play some Civilization and recognize/remember the sweeping scoring system in single and multi player modus

score.png

victory.gif

Please remember our scoring issue in tournament. We could give scores at the end of any match for:

conquered major cities

playing time

build units

destroyed units

number of combats

conquered minor cities

held time capital cities

NM

some more

This score fixed a detailed valuation for any victory. I remember when playing Civ solo matches that I was strongly motivated to make it better next time. Of course it is handy for multi player too.

2nd proposal for your next game is a kind of bonus system at the beginning of a multiplayer match that gives a bonus for one side. Could be 0% or 0 mpp bonus for a upcoming match or some additional mpps for one side. This surely helps when one side is a bit in favor. Some guys already see a slightly favour for allies in the tourny.

side%20dialog.png

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