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Ammunition and quick question


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Hey gents. I was curious about the ammunition usage. In my example I had an SS unit and the MG used all the ammo for all the squad members. My unit fought for around 11 straight turns with the mg blazing away. My two rifle armed units shot around 15 rounds each and the entire unit was out of ammo. Why is the ammo used this way instead of each man having his own ammo allotment. At the minimal why not give the MG its own allotment so it cant take rounds from the rifle troops.

My other question was about a replay option. Will there be a replay option added to the game so you can watch the entire battle when over? Can one be added?

Thanks for your time

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This was a change in the recent MG upgrade. Heavy gun crews will use ammo from nearby organic ammo support units first. There is a pecking order of which units a heavy gun crew might swipe ammo from next. See the manual that came with the MG upgrade.

The main reason for doing this is so the crew will always have a healthy supply of ammo, as it should. Before MG module, the heavy MG unit had to completely run out of ammo before any unit near it would give ammo to it.

My advice is to keep the ammo support unit close to the mg crew so that it will only take ammo from that unit and not other normal rifle units.

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My SS Panzergrenadiers all had a few mg 42's in the squad. These gave awesome firepower but all the units ran out of ammos so fast. The rifle troops as well without shooting more than 20 rounds. I understand feeding the mg's ammo but you would never give all your ammo like that. This just seemed odd to me. I also had a ammo carrier unit for a infantry gun, there ammo was listed as what the support gun shot something like 8 he and 13 ap rounds. This unit never ran out of ammo and was shooting for along time most of the battle.

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My SS Panzergrenadiers all had a few mg 42's in the squad. These gave awesome firepower but all the units ran out of ammos so fast. The rifle troops as well without shooting more than 20 rounds. I understand feeding the mg's ammo but you would never give all your ammo like that. This just seemed odd to me. I also had a ammo carrier unit for a infantry gun, there ammo was listed as what the support gun shot something like 8 he and 13 ap rounds. This unit never ran out of ammo and was shooting for along time most of the battle.

While it might not be 100% realistic, particularly because the Kar98 ammo wasn't in the belts that the MG42 needed, you're probably better off having the MG shoot the ammo than the rifles. Having those few bolt action rifles still able to fire would just encourage you to leave the squad online without replenishment when it wasn't actually achieving a great deal.

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My SS Panzergrenadiers all had a few mg 42's in the squad. These gave awesome firepower but all the units ran out of ammos so fast. The rifle troops as well without shooting more than 20 rounds. I understand feeding the mg's ammo but you would never give all your ammo like that. This just seemed odd to me.

This is a realistic aspect of combat: ammo management. You have to learn to limit the firing of your units otherwise they run out of ammo. Use covered arcs to restrict their firing, it's usually a waste of ammo to fire at something over 400+ meters. Sometimes, especially in campaigns, you have to resupply your units with ammo manually. Move a squad into a halftrack, use the acquire command to have it grab some ammo.

I also had a ammo carrier unit for a infantry gun, there ammo was listed as what the support gun shot something like 8 he and 13 ap rounds. This unit never ran out of ammo and was shooting for along time most of the battle.

I'm not sure what you mean here. Are you saying that both the support carrier and the infantry gun itself had 8 HE and 13 ap? Infantry guns don't usually carry ap rounds. Maybe this was an AT gun? In either case most gun units have an ammo bearer team or carrier which it will take the ammo from.

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@Pak40, yes sorry I meant 8HE and 3 smoke. Not sure why I put AP. Anyway the ammo carrier for this gun only listed the ammo for the support gun not their own small arms ammunition.

Just like to say thanks to all the people giving feedback as I am very new to the game. I sometimes overthink and am critical but do not mean to put the game down. Thanks gents.

Semper Fi

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Move a squad into a halftrack, use the acquire command to have it grab some ammo.

Or split a "Scout" team off from the squad and have it do ammo running duties before the squad runs out of ammo.

...the ammo carrier for this gun only listed the ammo for the support gun not their own small arms ammunition...

That's unusual. The ammo is listed in 2 places: the "unit info" pane shows the sharable ammo. To the left of that in white on black is usually listed the first 5 types of ammo the team itself is actually carrying. Sometimes ammo bearer teams have their own small arms ammo pushed out of sight on this list by the specialist ammo they're carrying.

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The ammo is listed in 2 places: the "unit info" pane shows the sharable ammo. To the left of that in white on black is usually listed the first 5 types of ammo the team itself is actually carrying. Sometimes ammo bearer teams have their own small arms ammo pushed out of sight on this list by the specialist ammo they're carrying.

Yeah, this is a feature of the UI that could use some work to make it more informative and clear, especially for the new player.

Michael

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