Jump to content

Light Conditions: Twilight and Dawn.

Recommended Posts

Something else I was thinking about this morning is glare effects just before sunset or after sunrise. For the last hour or two before sunset in the real world, the side in the west would have the advantage that the sun would be shining in the eyes of their adversaries, making it harder for them to spot. The same would be true for the side to the east for an hour or two after dawn. All this presupposes clear skies of course. Interestingly, the advantage shifts to the other side after sunset or before down as the one side could be silhouetted against a bright sky while the other has a dark sky behind them.

I seriously doubt that this is modeled in the game or will be as implementing it would, it seems to me, involve a lot of work for very small gains in authenticity. But it is an interesting subject for a realism grog.



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...