tankgeezer Posted July 19, 2013 Share Posted July 19, 2013 I'm testing a quick battle on a modified version of one of the included QB Maps (096 Meet Med Agricultural 096 - Gustav Line). On the original map I was on the objective by turn five and had ambushes set up for the Germans by turn nine. Contact was made on turn eleven, whereupon I wiped out the OPFOR. This definitely didn't feel right so I ran it again in the Scenario Author Test mode. It took the Axis nine turns to push off the departure line! No wonder I had so much room/time to maneuver. I then went to the editor to tweak the A.I. planning page. Nothing worked, it still takes nine turns for the Axis to get off it's butt. After four tries I switched to the German side so I could watch the Allies. They pushed off on turn one and proceeded more or less normally in whichever mode I had set on the A.I. editor page. Anyone else noticed something like this? 0 Quote Link to comment Share on other sites More sharing options...
tankgeezer Posted July 25, 2013 Author Share Posted July 25, 2013 Ah; there it is, couldn't see the Forest for the Trees! At the bottom of the A.I. screen in the editor, set your 'Depart After' values back to zero and your A.I. opponent takes off like the proverbial scalded cat on the first turn. 0 Quote Link to comment Share on other sites More sharing options...
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