c2yeung Posted July 15, 2013 Share Posted July 15, 2013 I am playing Gustav line and have been noticing that the unit type is incorrect, both vehicles and soldiers. They simply don't match the unit I clicked. In fact, they seem to be from another game like SF. Sometimes, I saw the word IED, technician, and for art only or something like that. I have searched the forum and have not seen any thread about that. Am I the only one or did I do something wrong? 0 Quote Link to comment Share on other sites More sharing options...
CM-Kane Posted July 15, 2013 Share Posted July 15, 2013 Hi c2yeung, do you use mods? If so, empty your mods folder. Start the game, now it should be fine. Some mods causes problems, if you use outdated mods with the latest game version. Kane 0 Quote Link to comment Share on other sites More sharing options...
c2yeung Posted July 15, 2013 Author Share Posted July 15, 2013 I have Mods for Fortress Italy, but not for Gustav Line. I guess they are interchangeably used. How do I go about deleting the mods, I believe I have replaced the originals that come with the game with the mods when I unzipped them? Do you mean the Z folder? 0 Quote Link to comment Share on other sites More sharing options...
CM-Kane Posted July 15, 2013 Share Posted July 15, 2013 Yeah, i meant the Z folder. Kane 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted July 15, 2013 Share Posted July 15, 2013 C2yeung, When you patch or install a new module etc, always make sure to move your z folder content somewhere else. When the installation is finished you can put it back in and things will work as intended. Watch out for veins animated text as that mods needs to be updated to work with a new version. Most of all other mods will work without any update. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted July 15, 2013 Share Posted July 15, 2013 This sounds like exactly what happens when using an older version of Vin's animated text. I believe there's a newer, GL-compatible version in the repository. 0 Quote Link to comment Share on other sites More sharing options...
c2yeung Posted July 15, 2013 Author Share Posted July 15, 2013 Thanks Fizou and Kane: If I understand you correctly, the proper procedure is to : 1. Download and save the mods files say on the desktop. 2. unzip(INSTALL) the mods into game directory, I believe USER DATA folder. The Z folder should be empty at that time. 3. After installation, copy and paste the zipped mods files to the Z folder. 0 Quote Link to comment Share on other sites More sharing options...
c2yeung Posted July 15, 2013 Author Share Posted July 15, 2013 This sounds like exactly what happens when using an older version of Vin's animated text. I believe there's a newer, GL-compatible version in the repository. Thanks Martyr: I don't think I have installed Vin's older version, so it should not affect the unit information display. Do you know of any other mods that may affect that? Anyway, I will try to install Vin's updated version to see if it remedies the problem. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted July 16, 2013 Share Posted July 16, 2013 C2yeung, When you patch or install a new module etc, always make sure to move your z folder content somewhere else. When the installation is finished you can put it back in and things will work as intended. Nope. Incompatible mods will remain incompatible. Removing mods temporarily during installation has no effect. The corrupted text issue can also be a sign of an installation problem. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted July 16, 2013 Share Posted July 16, 2013 Nope. Incompatible mods will remain incompatible. Removing mods temporarily during installation has no effect. The corrupted text issue can also be a sign of an installation problem. Maybe I was a bit unclear. Im aware that incompatible mods wont start working without an update to the mod in question. But there are comparatively few mods that become incompatible when a new patch or module is released for a CMx2 base game. Veins animated text the one that comes to mind. Keeping mods in the z folder during installation of a new module might leed to a corrupt installation that will show wrong text in game. C2yeung, Install your mods as usual but once you are about to install a new module or patch to the cmx2 base game, move the z folder to another location, like the desktop. When the installation is complete you can put the z folder back in. Still you have to be aware that some mods wont work because they have vecome incompatible with the new version of the cmx2 game. As mentioned these mods are not that many. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 16, 2013 Share Posted July 16, 2013 Your choices: = reinstall (overwriting) as suggested, above. = open a ticket with the help desk (read the "Known Issues": this is one of them). = do nothing and hope that you get modern weapons in your next battle with which you can rule the battlefield! <- THAT is just a joke. 0 Quote Link to comment Share on other sites More sharing options...
c2yeung Posted July 16, 2013 Author Share Posted July 16, 2013 Martyr: I have installed Vin's updated text mod and it has fixed the problem. However, it needs some getting used to as the units's description is in symbol, not words. They look cool. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted July 16, 2013 Share Posted July 16, 2013 Martyr: I have installed Vin's updated text mod and it has fixed the problem. However, it needs some getting used to as the units's description is in symbol, not words. They look cool. Once you get used to the symbols, it's excellent. Parsing images is quicker than parsing text, particularly when it's so small. 0 Quote Link to comment Share on other sites More sharing options...
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