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Monte Casino Campaign Parameters ?


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How many and which of the 4 missions do you have to win to be allowed to play Mission 5 -Take the Monastery ? I couldn't find or missed this piece of info in the briefings etc.? Thanks--this is a grueling campaign . G-D Arty seems to dictate outcome for either side--that is my experience so far ------am on Mission 3 (Capture Colle Sant Angelo ) .Cease fire method on the first 4 missions does not allow Mission 5 to be played. Thanks.

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  • 3 weeks later...

Yeah this campaign is no fun at all. I think the same guy designed all the campaigns, because they are all stingy on time limits. No extra post limit time at all, which is unrealistic in my book, you think a colonel will stop his attack because a stop watch ran out off time ?

Not to be too harsh because they were fun in a sense due to the challenges involved. In battle 4 I was about 20 min away from securing the main object which would have netted me a victory and a battle 5, instead I got a defeat and early end. It was frustrating because I actually conducted a pretty good attack and had 80 % of the hill top objective dominated, but a couple straggler Germans remained which gave them the objective points. I think this campaign needs some tweaking for playability. I mean the parameters should have been set to give the objective points to no one if it's being hotly contested? 5 Germans in the objective compare to 200 poles ? And they get the full 2000 points?.

These are well done missions, just like to see some tweaking done so we could have a reasonable chance for reaching mission 5.

Some in the other casino thread said that some scenarios are un winnable and you merely experience them as they were historically. Very true there.

One thing I will do is use the scenario organizer to open the campaign and play the 5th mission as a standalone mission, no way I'm going back and replying this campaign from scratch.

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...had 80 % of the hill top objective dominated, but a couple straggler Germans remained which gave them the objective points. I think this campaign need some tweaking for playability. I mean the parameters should have been set to give the objective points to no one if it's being hotly contested? 5 Germans in the objective compare to 200 poles ? And they get the full 2000 points?.

No, they don't get 2000 points, they should get zero, because the Poles are contesting it. Maybe they had a different area painted that you didn't get any Poles into; no real way of knowing without dissecting the campaign using MadMike's Scenario Organiser and having a look at the comparative VL areas. But there's no way in the game of having an "occupy" objective do anything other than give full points if no enemy are within it (and you are), and zero if any are (or you're not). I think designers should use smaller VLs and split the VP between them a lot of the time, to avoid one single Broken, out of ammo driver who's hidden between a rock and a hard place from "contesting" a hectare of ground.

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I guess I will have to double check that when I get home. If I'm correct, I have a save file of it to show.

If the VLs for both sides are congruent, and you both had troops in the marked area, but the enemy got full points, then that's a bug, I'd say.

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