JRMC1879 Posted December 11, 2012 Share Posted December 11, 2012 these no longer appear to be working ? Anyone else - or does v 2.0 now have the same structure as CMFI - ie a mods folder ? If so I cant see it .... 0 Quote Link to comment Share on other sites More sharing options...
JRMC1879 Posted December 11, 2012 Author Share Posted December 11, 2012 these no longer appear to be working ? Anyone else - or does v 2.0 now have the same structure as CMFI - ie a mods folder ? If so I cant see it .... Mmm. sorry - maybe they are on closer look - they just seem to be much less noticeable now for some reason ... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 11, 2012 Share Posted December 11, 2012 I believe CMBN v2.0 is 'oldschool', with the Z mods folder in data like always. Vehicles got new normal map shader art but haven't changed otherwise, with a few exceptions. Panther hulltops needed some readjustments to fit, halftrack art got updated to accommodiate slightly revised models, some Brit vehicle tires got updated. Small fixes, otherwise pretty much the same. If a 3rd party mod has monkeyed with bolt patterns, rivets and details it might run afoul of the normal map shaders and normal map mod art will have to be included with the mod. 0 Quote Link to comment Share on other sites More sharing options...
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