poesel Posted November 25, 2012 Share Posted November 25, 2012 I'm trying to modify one of the QB maps (096) for 2 vs 2 play. The original has one setup zone per side in the NE and SE corner and one objective for both. I'd like to have two setup zones per side (one in each corner), 2 objectives each on the (respective) other side of the map and one common objective smack in the middle (similar to how a 5 looks on a dice). All objectives should be visible to everyone. The setup zones work, no problem. But the objectives don't. Only the allied objectives can be seen (from both sides). I don't understand what I'm doing wrong. Could someone please give me a tip or take a look? Thanks! https://dl.dropbox.com/u/8811801/0961Meet%20Med%20Agricultural%20096a.btt 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted November 25, 2012 Share Posted November 25, 2012 If I'm understanding you correctly it sounds like you should change the objectives to be known by player only. It's an option when in the terrian objective editor. HTH P 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 25, 2012 Author Share Posted November 25, 2012 I've set all objectives to be known by everyone. That is intentional and desired. But no one sees the Axis objectives. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted November 25, 2012 Share Posted November 25, 2012 Do they exactly overlap the American objectives? 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 26, 2012 Author Share Posted November 26, 2012 The center objective does overlap (although I'm not sure if exactly). The other four are seperate. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted November 26, 2012 Share Posted November 26, 2012 I just grabbed the file from Dropbox - there is only one German Terrain Obj. The reason you can't see the other two is because they don't exist The German one that does exist exactly overlaps the equivalent US one, and has exactly the same name, and therefore you can't see one for the other. It does have a different ground-shading colour compared to the other two US ones, which is a slight hint that something out of the ordinary is going on there. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 26, 2012 Author Share Posted November 26, 2012 Now I'm confused. I can't check right now but I'm pretty sure I have created all five objectives. In the editor I click on ground objectives (Axis). I've used Obj 1 - 3 (same numbers as the allied objectives - is that a problem? I assume that objective numbers are seperate for Axis&Allies?). These objectives are on the lower left and right and have different names than the allied ones. The central one has the same name. 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 26, 2012 Share Posted November 26, 2012 I just grabbed the file from Dropbox - there is only one German Terrain Obj. The reason you can't see the other two is because they don't exist In the editor you have to look at the full map. The opening screen is on medium resolution and only shows part of the map. Both sides have three objectives each, one overlapping. In-game, only the allied objectives can be seen by both sides. The axis objectives are missing. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted November 26, 2012 Share Posted November 26, 2012 Now I'm confused. I can't check right now but I'm pretty sure I have created all five objectives. In the editor I click on ground objectives (Axis). I've used Obj 1 - 3 (same numbers as the allied objectives - is that a problem? I assume that objective numbers are seperate for Axis&Allies?). These objectives are on the lower left and right and have different names than the allied ones. The central one has the same name. The file I dl'd from DB, I checked all 8 terrain obj slots. Only slot no 2 (or 3?) has anything for the Germans. It's the Bridge area (Guado Palossi, or sumfink) worth 100 points. The other 7 slots are 'not in use'. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted November 26, 2012 Share Posted November 26, 2012 ;1404976']In the editor you have to look at the full map. The opening screen is on medium resolution and only shows part of the map. Both sides have three objectives each, one overlapping. In-game, only the allied objectives can be seen by both sides. The axis objectives are missing. Thanks, I know how to use the zoom But regardless of the zoom, the panel on the left only shows Obj 2 in use for the Germans. That's why the other two are missing. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 26, 2012 Author Share Posted November 26, 2012 This is really weird. I tried to delete and do the axis objectives again. I chose objective 7-9. Again, no luck in the game. Then I read JonS comment and wanted to take a look at the original again. Copied the file back from the dropbox because I had changed the file. Surprise - the axis had only one objective! Ok, try again. Added two objectives, started a quick battle (Italians vs US) and still no axis objectives. 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 26, 2012 Share Posted November 26, 2012 Probably there is a simple explanation: I see three axis objectives. How does the panel indicate "in use"? They all have names and points assigned. These are the allied objectives: in 3D everything appears to be in order: but in game only the allied objectives are visible: axis: allied: 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 26, 2012 Share Posted November 26, 2012 At least i know the explanation for why i see three axis objectives and not one like JonS. poesel, you sent me a file with the same name and size by email, the file in your dropbox is a different one. doh. Still doesn´t explain what I see above though. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 26, 2012 Author Share Posted November 26, 2012 I'm pretty sure I've put in a file in the box with 5 objectives but **** happens. I've put another file in the box which is the exact same file I've used for making the screenshot above. No changes, tests whatsoever. Please take a look and tell me what you see in the editor and what you see in a QB (medium size ME, US attacker, Italian defender). Thanks. https://dl.dropbox.com/u/8811801/0961Meet%20Med%20Agricultural%20096b.btt 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted November 27, 2012 Share Posted November 27, 2012 poesel - I've downloaded the latest file and can confirm the following 1. Each side has 3 terrain objectives set up in the editor, all are know to both sides 2. When going into the map (as a scenario) I can see 5 objectives at elite level when viewed from both the axis and allied side. (the 6th objective being the same for both sides.) HTH P 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 27, 2012 Author Share Posted November 27, 2012 Pete, thanks for testing. Do you also see all objectives if you do a QB? 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted November 27, 2012 Share Posted November 27, 2012 OK running this as QB does indeed reduce the objectives to just three. Having looked at other QBs and the manual I think the issue here is that both sides must have matching objectives, so in the case of this map the Axis objectives are in effect being deleted from the QB game. Both sides use the same objectives and gain the same points, so in effect a game of capture the flag, regardless of what type of QB, which does make sense. In addition the game seems to allocate it's own values to the objectives regardless of any number input in the editor. I've just hotseated this QB to establish that the Axis forces do indeed get points for occupying what according to the editor are the US objectives. P 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted November 27, 2012 Author Share Posted November 27, 2012 Pete - thanks a ton! That drove me crazy. So I just add two more allied objectives and be done - cool. Btw, where in the manual is that? Thanks again! 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted November 27, 2012 Share Posted November 27, 2012 Btw, where in the manual is that? It's not But reading the manual it does give enough hints that QB's are different from scenarios and once I realised that it was just a matter of understanding what we are seeing and what might be the reasons. The hot seating then confirmed it. P 0 Quote Link to comment Share on other sites More sharing options...
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