Jump to content

Gold - Advanced Reich 1939 Mod


Recommended Posts

I downloaded this mod and placed it into the campaign folder of the Gold edition and it came up with an error box. I have the other advanced reich campaign games in the original Global. I'll see if I can attach the error box, the other picture is of the file structure for gold.

What went wrong?

post-10717-141867623628_thumb.jpg

post-10717-14186762363_thumb.jpg

Link to comment
Share on other sites

The bad news is that the GC version of A3R will not work with GC GOLD.

The good news is that I am very close to releasing a GC GOLD version of A3R, pending release of the v1.01 patch.

Here are some What's New notes:

What's New in A3R GOLD

Besides having an epiphany moment to return to the original Advanced Third Reich force pools prompted by the new garrison unit-type that may be used for the original Replacements counter, this conversion effort to the Global Conflict GOLD edition prompted a wholesale relook at the Combat Target Values related to air, naval and strategic warfare. In general:

-- Fighters are less effective against ground and naval units, and primarily intended for air-air combat

-- Tactical bombers, being more numerous now in lieu of artillery, are slightly less effective against land units so as to be not too overpowering

-- Strategic bombers are less effective against ground and naval units, and primarily intended for Strategic Warfare

-- Only strategic bombers and German rockets (variant) have strategic attack capability

-- Carrier air is less effective against land-based air and ground units, and primarily intended for a naval combat role

-- ASW and submarines are less effective against surface naval units, and primarily intended for Strategic Warfare

-- British, US and German transports have slightly increased defense values and their unit counters display a shadowed escort (kudos to Desert Dave)

The various script template changes necessitated a rather comprehensive review of most all scripts. Besides spotting a few more minor errors not caught before over several years, several notable AI performance improvements were now possible:

-- Careful use of the new #RANGE parameter allows not only faster AI performance but also better selection of assignable units to plans

-- Based on suggestions from Hubert, most continuous offensive plans now have #BUILD_LENGTH=0 and #LENGTH=1 for continual reassigning of fresh units to a plan each turn rather than every 3-6 months as before.

-- Various adjustments and re-adjustments made to amphibious and transport scripting to improve Allied AI performance in the Mediterranean front. (Note: this has been an ongoing challenge!)

Several map changes are introduced. In an abrupt deviation from the previous longstanding decision to make the map as faithful as possible to the original boardgame map, some minor changes were made to smooth out river lines and national borders to improve appearance and make the map slightly more accurate. A few hedgerows were added to Normandy France to not only enhance the historical D-Day experience but also to provide a few more terrain locations for relevant partisan activity. Also, an Ardennes forest was added to Belgium for some historical flavor. In the future, perhaps a few more special terrain features could be added but the intent is to maintain the essential simplicity of the original mapboard. Another change is the addition of several enhanced port defenses via strength event scripts (kudos to Desert Dave) representing mines and patrol craft to deter enemy naval units.

Research and diplomacy have been improved slightly. With the elimination of artillery and rockets, those research areas are also eliminated. Anti-aircraft artillery and AA upgrades of resources and units have been eliminated. Research chits are now consummable and must be repurchased for further advances. Based on this change, research costs are now slightly reduced and players do not get any refunds upon achieving the maximum levels. Diplomacy costs are also slightly reduced now, with the expectation that players will engage in more diplomacy and counter-diplomacy throughout the game; the AI certainly will. ;)

Link to comment
Share on other sites

Thanks Pzgr,

The reason of why I thought the mod was re-released was due that when I went to the repository the patch mod was under the section of Global Conflict Gold.

Do you think someone could make mention that this mod is only for the original global? Let me look again

thanks

Link to comment
Share on other sites

Yeah I checked, I just thought the Gold version in the repo section sort of blended into the global section, I just viewed it differently, its all good though, I like your mod the best and that's the only way I play the game.

Link to comment
Share on other sites

  • 2 weeks later...
Loading the Advanced Third Reich 1939 Campaign but I get no graphics on my units

I did not provide any custom 3-D unit sprites with this conversion. Deselect the 3-D Units option at startup and you should get the custom military sprites. As close to the original boardgame units as possible. See http://www.boardgamegeek.com/image/1249207/advanced-third-reich?size=large ;)

Link to comment
Share on other sites

×
×
  • Create New...