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CW with non-CW QBs


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Yes. What will happen is that there will be a patch that comes out along with the module. The patch will make the base game compatible with the module. Therefore, if one of you has the base game+CW module and the other one has only the patched base game, you can play together! The only restriction is that neither side would be able to purchase CW module units. :)

-FMB

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Ok, must phrase the question better. Given the same patchlevel two players can play together, yes. But what happens when the CW player chooses September 44 as timeframe which isn't in the base game IIRC? Can the non-CW not open the QB or only buy units from August? What happens with scenarios where you don't buy troops at all?

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Ok, must phrase the question better. Given the same patchlevel two players can play together, yes. But what happens when the CW player chooses September 44 as timeframe which isn't in the base game IIRC? Can the non-CW not open the QB or only buy units from August? What happens with scenarios where you don't buy troops at all?

The Commonwealth module does not extend into September, so that won't be a problem (you'll have to wait for the Market-Garden module for that ;)). I would assume that once the M-G module does roll around that the non-CW would not be able to open the QB at all if the M-G player sets the time frame to September. In fixed scenarios, where you don't buy troops, the player who doesn't have the CW module will not be able to open them either, but only if the scenario has CW-exclusive troops. These scens are clearly marked in the list, so as long as you have good communication between the players to let each other know who has which modules, it shouldn't be a problem. :)

-FMB

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It's like CMSF. If you select a saved game or scenario from the list, the module icons at the bottom will light up according to what modules are required. Now, I don't know what happens if eg. you try to load a USMC PBEM file in a non-expanded CMSF, but presumably the game will let you know.

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