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Best Community Made Battles So Far?


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The AI is hard to manage until you have that one 'lightbulb' moment, and then things make sense. I have played CMSF since the beginning, and only figured out the AI editor a month or so ago. But once I did, it opened up a vast new world for my own personal mission building. I always loved the CMx1 QBs, and the CMSF QB system was lacking to say the least. I started by loading QB maps into the full editor, choosing my own units for each side, and fighting it out using the AI plans that came with the QB. This can get old, but is a great way to test certain forces against one another. Then, while doing this one day, I assigned a unit to a group on accident. I then ran to the manual real quick and BLAM, I could build AI plans. I tried it out with a combined US Lt. Infantry/Brit mech platoon attack on three small villages held by skilled Syrian mech troops. They deployed and fought how I planned with minimal tweaking, and I got my but handed to me.

Thankfully, the QB system in CMBN is far in advance of CMSF (one thing I wish they would retrofit with a patch or something) Even with the new QB system, AI play can be lacking, and playing the same QB map more then a couple times will teach you the enemy deployment routine. If you are really looking for an enjoyable single player match, I say make your own. To keep the element of surprise, I would say you need to build a minimum of three AI plans for the enemy side. Granted, you will know the make up of the enemy force, but you can vary reinforcement times and also the time frames that the enemy has to execute orders inside of. I have been surprised by my own AI plans, so if I can anyone can.

Granted, the people out there who take all the time required to research and hand craft a map and scenario to go with it are in a class apart from folks like me. I might upload a mission one day just to see the reaction, but I just don't have the time these days that is required in crafting a worthy mission that others can play too. I can't recommend this type of play enough, as it makes the replay value of CMBN go right on through the high bar that it already sets.

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Granted, the people out there who take all the time required to research and hand craft a map and scenario to go with it are in a class apart from folks like me. I might upload a mission one day just to see the reaction, but I just don't have the time these days that is required in crafting a worthy mission that others can play too. I can't recommend this type of play enough, as it makes the replay value of CMBN go right on through the high bar that it already sets.

For those that like to tinker with AI plans but aren't into mapping, FYI, there are three interconnected historical maps (the first 2 already on the Repository, the third one completed and to be uploaded soon) that would be an awesome basis for some scenarios:

http://www.battlefront.com/community/showpost.php?p=1334806&postcount=204

I have no interest in coding AI, but I'd love it if my maps became more played because somebody made some terrific scenarios or even a campaign with them.

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