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Halmbarte

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Posts posted by Halmbarte

  1. 30 minutes ago, Roter Stern said:

    Did a bit of repetition - recorded the outcome of 550+ Dragon hits on various Soviet tanks at various aspects.

    I'll keep it to the point:

    • If a Dragon manages to score a penetration, it is a guaranteed K/O - 292 penetrating hits recorded, all of which resulted in a (often catastrophic) K/O.
    • The real weakness of the Dragon is reliability. I didn't keep track of how many nosedived and hit the dirt short of target, but it was a lot; and that's considering the Dragon teams were not being fired upon.
    • T-55s and T-62s have no protection against the Dragon - first hit to connect is a guaranteed penetration at all aspects and hit locations. I stopped recording 55s/62s results after the first 48 frontal hits resulted in 100% K/O rate.
    • All other Soviet MBTs seem almost impervious to the Dragon in the upper frontal arc (front turret, weapon mount, upper front hull). Of 280 hits that landed in upper front, only 2 managed to penetrate (0.07% rate). 
    • At the same time, all other arcs offer no protection - of the 290 hits recorded to sides (even at rather shallow 30* angles and including turret sides) and most importantly lower front hull - all scored a penetrating hit, a 100% K/O rate.

    So a true case of YMMV:

    • On one hand, a T-64/72/80 in a perfect hull-down position might appear "invincible". During one contrivance, I had to stop after 30 (thirty) consecutive hits failed to K/O a single T-72; however, make no mistake, there was not a single relevant subsystem left functional on that tank.
    • Where as on the other hand, something as simple as a 30-degree traversal of the turret relative to the ATGM team pretty well guarantees a K/O on the first shot to reach the target.

    I think no matter which side of the Dragon ATGM you find yourself in, such dramatically polarized results can most certainly lead to frustration.

    p.s. In case anyone is curious what my last two hours looked like, here's a 12 min segment - https://www.youtube.com/watch?v=2midc46M9CA

    (You can also get a sense of how many missiles fail to reach target ... or even clear the launcher, as a few unlucky teams caught their own shrapnel)

     

    Makes sense. The areas on the 64 and 72 protected by the composite armor are all very focused on the frontal arc. From the sides the armor is just steel and not very thick steel at that. 

     

    H

  2. I’m coming around to wanting Germans 1st then BOAR. 

    Who doesn’t want Leopards (1 & 2, thank you very much), Marders, Luchs, Milans, and Panzerfausts?

     

    I really also want Chieftains and maybe some late mark Centurions, although I’m concerned about British infantry’s AT capability in this time frame. 

    One thing I’m learning by playing the Sov scenarios is that the Sov rifle squads are very capable vs 1979 American armor. Tank hunting with infantry in woods and villages is a thing that can be done much more successfully than in Black Sea or Shock Force. 

    H

  3. Vulnerability to detection and ARMs is a downside to pretty much all active radars before the more advanced AESA types were developed. 
     

    It certainly seems like the Army believes that the USAF wouldn’t ever allow an adversary to get attack aircraft close enough to attack an Patriot battery with ARMs.
     

    Indeed the biggest assumption is that the USAF would be able to keep the airfields open in the face of a multi pronged Soviet attack on them. Even without nukes the airfields would be hit long, hard, and continuously. 
     

    H

  4. 15 minutes ago, Artkin said:

    Isn't there a lack of a dedicated mobile antiaircraft (small) system like the Avenger nowadays? 

    US doctrine goes from stingers straight to large antiaircraft vehicles. Correct? The assumption is we would control the sky?

    The progression seems to be Singer > Patriot > USAF. 

     

    Seems awfully trusting of the Army to rely that the USAF is always going to be able to achieve air supremacy. 

     

    When I'm playing  I always assume the other side has effective air support. Lots of hiding under trees for units that aren't needed to keep them away from prying eyes. 

     

    H

  5. On 5/28/2021 at 9:32 AM, Billythegoat said:

    I know it's a dream , but a Cold War gone Hot - man it fits perfect, who doesn't want to invade the US , very popular with the " Modern Warfare" game crowd and who in the USA doesn't want to be a Wolverine ?

     

    tried to quote , but failed 

    Invasion USA would have to ignore the very real problem of logistics. 

    How does the invading army get to the US? How are they resupplied? If the answer is 'by air*' you fail. 

    H

     

    *Yeah I know that they needed a premise for Red Dawn but the more you ignore the backstory in that movie the better your experience will be. 

  6. My drunken ZSU crew in Scouts Out! was jolted back to wakefulness by the exploding T64 and fired back w/o results. At least they didn't end the game with a full load of ammo while I lost 3 AFVs to American CAS. 

    As either side I'm always assuming they other side has CAS. I typically try to scurry from tree to tree that has overhead cover and park vehicles in the shadow of buildings* whenever possible. It's not always possible to have overhead concealment and get the job done, but hey there's a war on and it's a risky business. 

    If the pixeltroops wanted to be safe they shouldn't have been conscripted. 

    H

  7. 3 hours ago, Gary R Lukas said:

    I Agree, the Sgt York was a joke. But if I remember correctly, wasn't there a version of the Vulcan AA Gun mounted on a small carriage?? Something like what the Quad .50's had. I guess if that was added to this game it would probably be issued to the infantry battalions. 

    For Airborne and Air mobile I believe.
     

    For all that I said the ZSUs are terrifying in my current game mine just sat their drunk while attack helos zapped a T64 and at BRDM AT5. 

     

  8. 1 hour ago, db_zero said:

    Haven't tried it yet, but I suspect just like the Tungusta in Black Sea the zip-gun is going to be a favorite in h2h quick battles as an all purpose eradication vehicle and used against ground targets and buildings quite a bit.

    Unlike Black Sea the American side also has a rapid fire zapper in the M163.

    ZSUs are terrifying but a glass hammer for sure. A cross look will take them out. 

     

    H

  9. 16 hours ago, Megalon Jones said:

    Thanks for the clarification.  The T72's were for 2nd echelon troops in the West TVD and for export.

    Imagine the logistics nightmare of having four different MBT's in service at the same time.

    The funny thing is that the Sov got 4 different tanks in their fleet because of internal politics and a enormous case of Not Invented Here syndrome at the tank factories. 
     

    And people think NATO was a disorganized cluster because the members couldn’t all agree on a common tank or service rifle. 
     

    H

  10. 1 hour ago, chuckdyke said:

    They were capable of the 'Mad Minute'. Here is the record The first Mad Minute record was set by Sergeant Major Jesse Wallingford in 1908, scoring 36 hits on a 48-inch target at 300 yards. It's something people with a semi auto rifle would have trouble with. I am sure you would agree that to empty a magazine of an M16 at 300 yards on the upper torso inside a minute is even nowadays ok. In 1914 experts could do it nowadays a decently trained rifle man should be able to do it. That is 2 seconds per shot. By 1915 infantry tactics were a numbers game. 

    I wasn’t being very clear. The pre war British troops were marvelously trained, but by 1915 they were almost all dead or being used for training/cadre. The Empire didn’t have a mass of pre-trained conscript troops they could rapidly be called to the colours to replace the long service soldiers that died in 1914. 
     

    H

  11. 1 hour ago, chuckdyke said:

    You go back to WW1 the British started with the best professional army on the continent but no experience. A year later green troops were the replacements. I think the same would have happened with the Soviets in the hypothetical WW3 scenario. 

    The Sov would have the advantage in that everyone medically capable would have been through their initial military training. The older conscript troops wouldn't have had recent experience or the most modern weapons, but they wouldn't be starting from scratch like the Brits were in WWI. 

     

    H

  12. 10 minutes ago, MikeyD said:

    I read somewhere the flack vests in Vietnam were seen as more of a danger than a help. You wear the vest in the hot jungle environment until it starts to stink then when you get shot the vest not only causes the bullet to tumble, it pulls stinky vest debris into the body cavity. 

    As opposed to your bacteria laden uniform and skin... 

     

    More a difference in quantity than quality I would think. 

     

    H

  13. 1 hour ago, domfluff said:

    RPG-7 doesn't have an arming distance in reality, I believe. It has a plastic cap for a safety, but once you take it off it's live (try not to trip).

    I'm not going to say nobody, nowhere, has ever manufactured a RPG-7 round that works as you describe. But the standard Soviet HEAT rounds do have safeties and simply dropping them on the nose won't set them off. 

     

    This article says that the uncapped round is drop safe for up to a 3m fall: 

     

     

    H

    Screen Shot 2021-05-08 at 10.37.04.png

  14. Everything I've read about Soviet (and Soviet trained tankers) indicates that the TCs would be buttoned up when fighting. Heads out is fine for road marches. 

     

    Americans & Israelis fight heads out and only button up when taking direct fire or under air/artillery attack. You lose more TCs that way but the gain in situational awareness is better (assuming you don't have equipment with independent thermal sights for the TC). 

     

    You see the doctrine reflected in the equipment. Soviet TC hatches aren't conducive to fighting buttoned up, NATO equipment is more likely to have things like open protected positions for TC hatches. 

     

    H

  15. On 5/5/2021 at 3:53 PM, Redwolf said:

     

    sop.jpg

    I’ve wanted exactly this since I started playing CM. Leave everything as is for most of the units but, for example, recon units need the ‘if spot enemy reverse or reverse and pop smoke’. 
     

    As is, my recon guys make a spot while hunting and then sit, exposed, until explosively disassembled. 
     

    H

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