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Panzer_Freak reacted to Doc844 in An Possible Exploit
Or do a variable tile source, if your close but have no eyes the indicator will be within a couple of tiles of the actual source, the further the distance the larger the tile spread. So at say 1km the ? Icon pings upfor an AT that fired but it is randomly placed within a (i dunno) 20 tile radius, so you can take a swag at it and pummel it with arty but you might be wrooong. To me this would be the best solution.
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Panzer_Freak reacted to Bozowans in An Possible Exploit
I remember that in CM1, the game would fool you about the location of distant shooters. At very long range, you might get a "?" mystery contact that is several tiles away from their true location. Then after you've blasted that spot with area fire, you discover later on that their real location is 50m off to the right or whatever. That was a pretty cool way to handle the problem. Whatever happened to that? I've always felt that CM2 gives you way too much info about the enemy. Not just with the sound exploits, but with other things as well, like being able to tell who is an enemy HQ team and who isn't at 1000+ meters or whatever. Or the game telling you the exact moment that an enemy MG or AT gun position is destroyed or abandoned. Or always being able to tell the exact type of enemy tank. I liked how in CM1, your troops could mis-identify enemy tanks, thinking one is a Tiger when it really isn't or whatever.
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Panzer_Freak reacted to rocketman in An Possible Exploit
I loved the old misidentification of tanks and it is one of the (few) things I miss the most in the new iteration.
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Panzer_Freak reacted to Bulletpoint in Update on Engine 4 patches
Oh patch, won't you buy me, a fast-firing Bren... my enemies got MGs - I must make amends!
When mortars are fallin', my guys run away... So patch, won't you buy me, an AI fix then...