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AlanSA

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Posts posted by AlanSA

  1. 5 hours ago, Battlefront.com said:

    A virus is more like a wildfire where the poor bastards that happen to be right next where it starts are screwed, but Humans can do things to mitigate the risk to others.  People can lump as much blame as they want to on China or the WHO, but that only excuses maybe the first month of the response.  And even then I'd argue it doesn't.  What happened after January is totally, utterly, and completely on the shoulders of other governments and, in particular, the ones who control the levers of power.  Some handled it better than others, but for the most part I think it was botched.

    Steve

    Well yes they continued to adhere to WHO guidance which was compromised to put it mildly.

    We've now been in complete lockdown for a month. 87 reported deaths.

     

  2. CMFI seems to have gone haywire on me. In the 'Gateway to Palermo ' scenario, after initially working fine units stopped sharing spotting intel either up through the chain of command or horizontally despite being in contact. Below are two pics illustrating the problem as the Sherman will not share it's Panzer spotting to it's HQ despite being in contact. I tested it for over ten minutes and the icon never popped up. This is affecting all units.

    Reloading an earlier save 5 minutes into the game and the intel sharing works properly. So too reloading the scenario entirely. At least for the first few minutes tested.  

    I further tested to see if it was perhaps a graphical issue and intel was in fact being shared. However that didn't seem to be the case as the Sherman who should have been informed about the location of the Panzer had a tough time spotting it taking 3 hits before positively identifying it.

    Can upload a save game if required.

     

    Meduim tank S1.png

    Meduim tank HQ s1.png

  3. Busy playing the 'Gateway to Palermo' scenario. About half an hour in and my units are no longer sharing spotting intel. Neither up through the chain of command nor horizontally despite being in contact for over 10 minutes. Could it be they are sharing the intel but the icons are not updating? A graphic bug rather than communication issue.

    I reloaded the scenario to test and the units successfully shared intel. Icons were also updated when new intel was provided by units in contact.  

     

  4. On 4/13/2020 at 11:03 PM, Erwin said:

    Yes, as usual nice speech.  If only he had been President and actually been able to do something.

    Like say pass an executive order....

    Here in the third world we still haven't seen a significant increase in reported deaths. Just 34 deaths and 2506 cases. While those numbers are to be taken with a grain of salt  it does give credence to the possibility something else is at play here.

  5. Possible explanation why the West is being particularly hard hit.

    Quote

     

    A century-old tuberculosis vaccine that also offers protection against a variety of other infections could play a role in preventing coronavirus deaths or severe illness from the disease that has ravaged the nation and the world.

    The Bacillus Calmette-Guerin vaccine has been widely used in developing countries to protect against tuberculosis since its introduction in 1921.

    It’s the most widely administered vaccine in the history of medicine and just last year was given to 120 million newborns worldwide, according to the World Health Organization.

    But about 10 years ago, scientists started to notice “off-target effects” of the vaccine, “It was offering a survival advantage against unrelated infections,” said Dr. Denise Faustman, director of immunobiology at Massachusetts General Hospital.

     

     

    https://www.bostonherald.com/2020/04/07/century-old-tuberculosis-vaccine-could-offer-virus-protection-mgh-doc-says/

  6.  

    52 minutes ago, Holien said:

    Not sure how they will mass evacuate? Where will they house them?  I guess plenty of empty hotels and offices?

    What a cluster uck....

    How is SA managing we don't get any insight here on your situation? 

     

    Well as of right now more people have been killed by cops enforcing the lockdown than there are reported deaths from Covid19. Pretty brutal out in the informal areas. Here in suburbia it's been okay. I haven't left the house in 8 days. Added bonus of the economic shutdown means less strain on power generation so respite from blackouts.

    Not sure. Bus them out. All I've read is mention of government owned land where I presume they'll be set up with nothing more than tents.

    Once this thing really kicks off the public health system will fold, it barely functions as is.

     

     

     

  7. 2 hours ago, Holien said:

    https://www.bbc.co.uk/news/uk-england-52164358

    So the world over has nutters...

    You would think with a bit of education they would know better. 

    As for the poorer countries and slums let's hope their immune systems are better equipped than us western softies..

    They certainly are screwed with lack of ventilators. 

    Not here. Slums have significant rates of TB and HIV.  Apparently there are plans for mass evacuations of people from the townships.

  8. On 3/9/2020 at 8:02 PM, Freyberg said:

    The bug-out bug - where panicked troops run in random directions - is present to some degree in all the titles.

    I see it mostly with crews of KO'd vehicles, because I try quite hard not to let infantry reach that point. Again, as a bug it doesn't bother me - throughout the history of war, routing is one of the worst things that can happen to soldiers. This behaviour is unintentional and due for a fix, but it's to be expected that troops who bug out stand a very good chance of being killed, so it's not game-breakingly frustrating to me.

    It is indeed present in all the titles but it affects all troops not just those that are panicked. Here's an example of Nervous troops running off after a grenade thrown by their own side explodes.

    I notice it fairly regularly with devastating results as an entire team usually gets wiped out as they run into the teeth of the enemy. Again not panicked or green troops. 

    I'm hopeful though it will be addressed with Fire and Rubble with it's focus on urban warfare which is where I find this bug appears most often.

     

     

  9. Here's a crazy thought. Maybe a lottery of sorts? Stop sniggering and hear me out. 60 tickets at a dollar a piece and the winner takes home a title of their choice. So the possibility, admittedly a small possibility, of getting a game for a few dollars or even a single dollar. That or the consolation you've made a minor contribution to help somebody else getting a CM game they otherwise wouldn't be able to afford.

    Finer details and rules would have to sorted out but it's at least plausible, assuming it's even legal.

    Or not in which case just forget I ever posted this....

  10. 16 minutes ago, Rinaldi said:

    Following with interest. 

    There's a certain Spitting Image song I have in mind regarding Afrikaaners that I shall keep to myself. 

    The map is beautiful, I'm curious to see what scheme you develop. 

    Churchill found Smuts to be a rather nice Afrikaaner.

     

    and us English 'soutpiel' South Africans speak perfectly good English thank you very much. Unlike most Brits.....

  11. So I've been looking at a possible workaround to this issue. Certainly seeing more incidences of squads fleeing from their own outgoing fire especially when a thrown grenade explode .

    Seems to me that in the game there is one solution to two different situations. The first situation I'd call 'regrouping'. A squad that is at worst 'cautious/nervous' concluding they're in a possibly untenable situation and intending to fall back. The second is 'fleeing' when a squad is overwhlemed i.e panic status and is convinced bugging out is the only  solution. 

    For both situations the game offers a fast move in a seemingly random direction for around 60 meters. Which is fine for the later but an overreaction, often with dire consequences, for the former. A possible solution would be to introduce a second retreat mechanic specifically for the first situation. Say a short 10 meter quick move order back where the squad came from. This I reckon would be a more proportional response. Obviously I'm not privy to engine limitations and other consequences to changes being implemented etc...

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