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Ridaz

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Posts posted by Ridaz

  1. 41 minutes ago, Grey_Fox said:

    I'd question that assumption. QB maps only have a couple of AI plans at best (and some have none), and regardless of the force selection it will follow them. An infantry force will follow the same plan which was created with a mechanized force in mind, and what's worse the units are randomly allocated a part in the plan, leading to absurdities like a mortar team following a plan intended for a tank.

    Oops let me clarify that against humans it will be infinitely better than any AI QB or scenarios. But for single player experience scenarios will always be better than QB however if you are stuck on an island then you will run out of the superior made scenarios and left with QB.

    I know there are ppl who still play CMx1 because of the QB.

  2. 7 minutes ago, Grey_Fox said:

    Yeah, those would be the crappy AI script created for the QB maps. You'd be better off sticking to scenarios tbf as at least those would have appropriate AI plans.

    QB is only really useable for PBEMs, and the recent games use all the same maps and on the modern games (Black Sea and Cold War) they really are inappropriate.

    True but I am afraid we will run out of scenarios even community made ones  while QB has endless gameplay potential.

  3. 24 minutes ago, Monty's Mighty Moustache said:

    @Artkinwhat is it about CMFI that you don't like? I see this a lot, it seems to be unpopular but I can't for the life of me figure out why. With the expansions it covers the most time (1943 to end of war), has the most nations (I think) and has all kinds of terrain to fight over and weather to fight in. It's one of my favourites.

    MMM

    I would like to know this as well. CMFI have been on my wish list for a very long time and almost bought it last month. 
     

    thai is the first I heard of someone not liking it. 

  4. On 6/27/2022 at 2:16 AM, Grandskintman said:

    I've always really enjoyed strategy games whether its modern or world war 2. I'd like the extra challenge of a combat mission game but I don't know which one to go for. Which one will be the best for a beginner to learn and enjoy.

    Some would say Combat Mission Battle for Normandy because it has the best value in terms of content/price ratio. WW2 is also easier to understand with shorter range guns than other modern titles meaning most of the time you will be able to identify where the shots are coming from and don't have to face devastating ATGM shots from 4 KM away.

    My first combat mission and computer wargame I ever played was Combat Mission Black Sea and it led me to eventually found my own blog The Avid Wargamer and to promote computer wargaming to larger audience. 

    My suggestion is to download the few demos across the games and try it out yourselves to see which ones appeal to you the most. Maybe start with Battle for Normandy for WW2 and Black Sea for modern settings.

  5. 7 hours ago, Combatintman said:

    Except as I have said, artillery does not trigger because the AI is incapable of using artillery with triggers.  The reason artillery 'triggers' on Objective 1 is because an enemy unit with the ability to call artillery has seen your units and decided to call artillery in on that area.

    AI air and aviation assets behave pretty randomly.  If you ever play a scenario in Scenario Author mode, as soon as an air/aviation asset is called by an asset that can call in air or aviation, you will see a blue circle that covers the whole of the map indicating that or those assets will target anything on the map that the air or aviation asset can see.  In this case your setup location but, had those units not been there, they could equally have been targeted wherever you had moved them to.

    RIght, thanks for the clarification.  I may not be new to com bat mission but I am not that familiar with how arty by  the AI works. 

    4 hours ago, Artkin said:

    No I wasn't but yeah I've played enough pbem to know when something's in poor taste like that.

    The QB maps all have fire support plans like right next to your spawn. On the smaller maps (Which is most QB maps) these zones can be close enough to cause casualties on turn 1

    It's weird why don't Battlefront remove early arty in QB maps. Maybe settings a 15 minutes delay  by default would make QB much more playable. 

  6. Thanks for all the replies. Correction, the arty begin on the open terrain few hundred metres after the set up zone in the beginning but after taking Obj 1 further arty will trigger on the obvious key terrain and the general set up location where my tanks and some reserves were still station which is my fault.

    However the hinds keeps attacking my units on the set up zone mid to late game. Not sure if this is unit or location targeting.

    Nonetheless, I’ll try the scenario again with what I’ve learnt. So far the only other YouTube video I found of this scenario used the other side of the eastern hill to fight from which was not so effective as well.

    PS I am rewatching all of Hapless tutorial videos to freshen up my memory.

  7. Started the NTC Campaign and chose the Spoiling Attack.

    Received nonstop barrages at my preparation point and further copter attacks at the only reasonable hill to take on Objective 1 and 4.

    Can the scenario creators answer why a tutorial scenario is so ruthless with the arty?

    If someone has an AAR or video on playing the mission optimally that would help me a lot. So far I only found Hapness Hasty Attack scenario which does not have opening barrages.

  8. Just now, chuckdyke said:

    I have SF2, Red Thunder, Final Blitzkrieg, Normandy. So if it happens in one of these games Let me know which scenario. I find it a poor design if they have artillery on your preparation area. 

    Ironically this is from CM Cold War NTC campaign meant for beginners.

    You could see this in the first few minutes in the first mission if you choose Spoiling Attack.

    Of course this is also common in quick missions which  does render the mode to be almost useless.

  9. 1 minute ago, chuckdyke said:

    For armor you have the survival onion. I find it applies for infantry units too. Do I have to be there? Can I be observed? Can I be targeted? Always, have a plan to leave the location fast. An AI trigger can be anywhere so you can be targeted anytime by artillery. A human player can be even more dangerous. Don't stay anywhere too long. 

    Thanks for the advice but in the scenario as I was moving my troops to the nearest hill for cover but my troops already received shelling from their starting location and on the way to the location. 

    it would be nice if there is an AAR or video covering this particular scenario and how it was tackled.

  10. I am playing the NTC campaign in Cold War and having a hard time figuring how do I survive the opening barrages on my units even before leaving the spawn point even if I leave the barrages and later on helicopter attacks seems relentless and my units will be combat ineffective to take the other objectives.

    Of course if I were to play again I would place my units elsewhere knowing where the initial arty would land but realistically what can I can do to avoid or survive this in the future?

  11. I purchased a Mac Book Pro M1 2021 with the notch and running the Windows version of CM Cold War via CrossOver which cause the game to ignore the notch and play in full screen which cuts the UI at the top. I've tried other notch icing apps but ti only works on Native Mac applications. 

     

    Can someone recommend what I should do to hide the notch? I can't seem to hide even when I run on Desktop resolution.

     

     

  12. Sorry to hear about your bad encounters.

    I live in the Oceanic region which is a total opposite from most of my opponents and so far I have never encountered a time zone issue with them.

    If you are looking for Discord channel. You may join Hex which includes a Combat Mission channel for player to discuss and find opponents.

    I also run a combat mission fan club FB group with quite a healthy community.

    Discord: https://discord.gg/56Hj4Hha3J

    Facebook group: https://www.facebook.com/groups/669551343523575/

  13. Like the others who have said try the demo first before deciding to buy any of their games.

    FYI, Combat Mission Black Sea Demo was the one that got me into computer wargaming. A few years later after that fateful experience, I have co-started with a few guys a dedicated computer wargaming group called Hex! we have about 800 members now and still growing.

    I am also an advocate for computer wargaming and have been promoting it ever since. I do reviews for most of the latest Slitherine games and also working on computer wargaming guides for newbies. 

    Who knows maybe combat mission might also lead you down this same path. 😉

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