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Sasa Narinasa

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Everything posted by Sasa Narinasa

  1. Just installed my copy of CMFB yesterday . . . is there a way to give my German infantry more Sturmgewehr 44's? I think it stinks that out of two platoons of infantry, only one soldat is armed with one! Yes, yes - I know: historical accuracy/rarity . . .
  2. You know what would be great? An add-on that would let us play a what-if of Wacht am Rhein actually succeeding and German forces fighting their way to Antwerp!
  3. Try typing in the words "Fallschirmjaeger", "Heereswaffenamt", "Sonderkraftwagen" and "Nahverteidigungswaffe".
  4. Ahaahahhahaaahaahahaha! You and I park our cars in the same garage. I'm half a century old . . . but it does help if you watch a lot of Science Fiction.
  5. That always drove me nuts when they would go off and do their own thing! Actually, in Combat Mission it's four clicks if you aren't already in the Combat menu (and no - I don't care much to remember the letter hot keys ).
  6. That's three clicks in Combat Mission and two drags on the cursor. In Close Combat, that's one click.
  7. I love those huge maps! With regards to recce vehicles being less useful on the generally smaller maps in the Second Generation titles, I would make a distinction between playing against the Computer and playing against a Human opponent. Obviously, the Computer is somewhat simplistic in its tactics - but I'd like proper recce for when a Human opponent tries to do the "unexpected".
  8. I suppose people have varying experiences, but I found "shoot & scoot" to be very helpful in helping me fight off the Red Hordes.
  9. I seem to remember an "Ambush" command for infantry units that was quite useful in Close Combat and fulfills most of the requirements people wish for above.
  10. Judging by everyone else' input, it seems I'm not the only one who's noticed a paucity in the commands for infantry units. Has anyone else here played "Close Combat"?
  11. "Programming resources" as in altering game code itself? And yes - it is oh so satisfying pounding enemy troops with 20mm cannon from armored cars! But I still want the true function of recce . . . after all, "Information is half the battle". The German eight-wheeled armored cars, in particular, have an additional driving station facing to the rear of the vehicle, to allow it to drive as fast in reverse as in forward drive. The present-day version used by the Bundeswehr retains this cool feature! It's a shame to see it not fully exploited in Combat Mission.
  12. Amen! I don't have Engine 4 yet on my titles: What about the proper way to use recce vehicles? I try to issue a "search then break contact once enemy sighted" routine by using Hunt + Reverse, but the poor thing just stops and lets itself get blown to bits!
  13. If anyone remembers from playing "Barbarossa to Berlin", you could order your tanks to "seek hull-down positions" and to "shoot and scoot". I found these to be essential, even in turn-based gameplay. I imagine they would be even more so in real-time. Question: Why are these not available in the current family of Combat Mission games?
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