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Everything posted by ncc1701e
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Newbie DAR/AAR: ncc1701e vs JoMc67D
ncc1701e replied to ncc1701e's topic in Combat Mission Battle for Normandy
MINUTE 6 My plan, if I can call that a plan , is developing. The squad is taking position on my right wing to probe the village. In order to distract the enemy, I am asking my HQ team to pop smoke to obtain a reaction from the other side. I would like him to ask himself the question of what I am doing. I am secretly asking myself the same question. Assaulting with a ratio of 1:1, I am sure that I am doomed. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
PM sent. -
They are fearsome and very difficult to destroy. Snifff.
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Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
I see no reason to be so aggressive against @IanL. He has tried to replicate your issue directly in the "Passage at Wilcox" scenario. Having so many variables to consider, it is perfectly normal that one cannot see the same thing. That is why those pathfinding issues are hard to understand in order to solve them. Firing the editor, I was hoping to have less variable in the loop and going directly to the issue in the less amount of time possible. I think I was lucky, that's all. I am not sure this is exactly the same but yes sometimes I see something weird. Hope this will guide the guys in the good direction for understanding the root cause. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
And guess what, playing once again this attack, I have seen the following. Looks like the squad has send by itself a three-man team to flank the house by the North that may be risky since this is the direction of the enemy. And, after have been repulsed, the squad is fleeing in the North... I have also seen that TacAI is having difficulties with destroyed walls and ignored them for moving like if there are still standing. But, this is another pathfinding subject I think. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
Sorry, I forgot to mention that I am giving two FAST orders. One to stop in front of the wall, the second to enter the building. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
Third attack using the houses with walls for a West-East attack axis. Usually, I am seen the soldiers going South. But, on rare occasions, I also see the infantry trying to flank the houses / walls going North. I suppose this is what we see in the first above video. Please note the fleeing infantry is going South in the below images. There is one guy going North but I do not think this is someone fleeing more a courageous hero trying to reach the house. Hope this helps. I can send you the CMBN scenario is needed. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
Second attack using the houses without walls for a West-East attack axis. Same, after several times trying, the soldiers are fleeing in the South direction. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
First attack using the houses with walls for a North-South attack axis. I have tried several times and the pixeltruppen are still fleeing in the South direction. No problem here. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
@IanL if I may help, I think the problem comes from the walls. I have created a small scenario in CMBN editor (game engine number 4.0) for reproduction. The problem is seen when the attack is perpendicular to the main axis of attack. In our case, the main axis of attack is North-South. And, in my example, like in the above videos, the attack is West-East. Setup: Allied Friendly Direction: South Axis Friendly Direction: North Three times the same houses: One with walls for a West-East attack. One without walls for the same West-East attack. One with walls for a North-South attack. I am playing hotseat. -
Newbie DAR/AAR: ncc1701e vs JoMc67D
ncc1701e replied to ncc1701e's topic in Combat Mission Battle for Normandy
Yes you are right. My opponent had a shorter distance to reach objectives. Now, what I am planning is to probe the right of the village with the squad I am sending. I will move the HQ team, the Panzerschreck team plus the squad, again merged, to try to achieve a local fire superiority. -
Newbie DAR/AAR: ncc1701e vs JoMc67D
ncc1701e replied to ncc1701e's topic in Combat Mission Battle for Normandy
MINUTE 5 Well, I was wrong. Not a single shot was fired last turn. No new contacts were discovered. My squad in reserve is approaching the main line. I will merge the two-man scout team with its squad next turn. Now, given the sound contact I had, I am sure now that @JoMc67 has some troops inside objective number one. So, basically, I have no choice. I must attack. I have decided to use my reserve squad to try a flanking maneuver. -
Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
Thanks. Firing again "The Passage at Wilcox" scenario for trying to reproduce this problem, I have just realized how close the buildings are from "Going to Town" scenario of CMSF1. I have played so much this scenario that I can close my eyes and see the map... -
Thanks, that was the answer I was looking for.
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Concerned over rare pathfinding problems in SF2 demo
ncc1701e replied to Pericles's topic in Combat Mission Shock Force 2
I do not understand what was the context of your second video. I do not see the soldiers fleeing. What was your orders? For the first and the third video, I can't load scenario in the editor with the CMSF2 demo. But, from what I am seen the soldiers are fleeing in the North direction. It would be interesting to know what is the value of the Blue Friendly Direction parameter for this scenario. -
Oh and what about a triggerman equipped with a mobile phone? The manual does not mention it explicitly.
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First, thank you very much for this feature inclusion !!! I wasn't sure this will be included. My initial guess was that it was for CMBS only. I have now seen the parameters in the editor. Reading the manual, I assume putting a value like Medium or Strong will prevent the radio triggerman to fire its IED. Am I correct?
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Forgot this one: Panzer Tactics: German Small-Unit Armor Tactics in World War II https://www.amazon.com/gp/product/0811732444/ref=pe_180000_124050090_em_1p_13_ti
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Mmmm, let me guess... A T-14 Armata?
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But but my mummy never told me about that. This is insane.
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Search for "Tactics" in the title of the ELITE series of books at Osprey Publishing: https://ospreypublishing.com/blog/osprey-tactics---the-series-that-wasn-t---/ Some are worthing the reading.
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Playing "The Passage at Wilcox" scenario as RED forces, I have noticed one M1 running literally on another one. I have taken a small screenshot. Both M1 are operational.
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Newbie DAR/AAR: ncc1701e vs JoMc67D
ncc1701e replied to ncc1701e's topic in Combat Mission Battle for Normandy
Oh and for the record, since the briefing is empty, I have fired up the editor to find out that: objective * worth 50 points objective ** worth 25 points So everything is fine, I am going to the most valuable one. -
Did anyone succeed to download it since last Sunday?
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Is Fulda Gap most likely never in the cards?
ncc1701e replied to Sequoia's topic in Combat Mission - General Discussion
Indeed, I remember that the module for CMFB shoud cover the invasion of Germany.