Jump to content

Ketsa

Members
  • Posts

    11
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Ketsa reacted to JM Stuff in What I'd like to see in CM3...   
    A level underground to fight in cellars... bunkers, Stalingrad, Berlin...
    Differents views of hit tanks destroyed vehicles and wrecks...
  2. Like
    Ketsa reacted to BarendJanNL in What I'd like to see in CM3...   
    What I would really like to see is some more 'auftragstaktik' or 'mission command', so you don't have to micromanage every squad when fighting with a battalion. Instead, attack with platoons of even companies, while they do their part themselves.
     
  3. Like
    Ketsa reacted to Erwin in What I'd like to see in CM3...   
    Assuming that you absolutely must go thru a forest the first tactic is to go very slow, stop for a minute or more and let your units listen for enemy sound contacts.  Once you hear an enemy, in CM2 that sound contact is an accurate location of an enemy unit.  One needs to AREA FIRE at the sound contact to suppress it while moving an assault element closer until positive ID is made and one can TARGET it (assuming your guys aren't firing at the enemy on their own initiative. 
    If the scenario doesn't allow sufficient time to move thru a forest slowly and carefully, or have enuff ammo for a lot of AREA FIRE, then send nasty complaining e-mails to the designer.
     
  4. Like
    Ketsa reacted to ishfar94 in What I'd like to see in CM3...   
    i'd rather have more qol and ai improvments than visual really. one thing that really gets to me now is how the hunt command works. i find it pretty useless in forested/dense urban environments. the ai only stops if they see enemy, not if they have a torrent of automatic fire coming their way from a few metres away. keep on losing so many people like this. also the whole people running onto the streets when they are panicked. I am fine with people running away,, what annoys me is the fact that instead of running to easily accessible cover, the ai runs smack dab out in the open, often towards enemy fire. also may not be the right place to ask, anyone got any ideas for forest fighting. Have tried everything (splitting into smaller groups, adequate spacing, bounding movement), still taking massive casualties. I know the environment like that heavily favour the defenders but i am taking horrendous casualties
×
×
  • Create New...