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Kinophile

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  1. Upvote
    Kinophile got a reaction from Rinaldi in Kieme's Mods - All In One Place -- PIN PLEASE   
    ## Kieme's Mods are superb, but the links are buried way too deep in a constantly growing thread.   ## So, for ease of access here is the most current list, ripped from @ Page 34, Post #672, July 17 2015.   Terrain and environmental mods:



     
    Buildings and structures:



     
    Troops and soldiers:



     
    Ukrainian Army vehicles:



     
    US Army vehicles:



     
    Russian Army vehicles:



     
    Interface:



     
    Others:



     
    Total: 1.8 GB
     
    Still missing: bridges, a couple of them have been done already. More interface: weapon and vehicle silhouettes (less than 50% done), plus a few tweaks here and there.
  2. Upvote
    Kinophile got a reaction from waclaw in Arty Explosions   
    I love this game.
    I'm building a heavy urban assault/grozny style map.
    Small, intense, with a LOT of Russian arty support - I'm interested in testing how US forces would adapt to the Russian super heavy bombardments.
     
    But the CM3 arty explosions are awful...they look like arty dropped on the moon - slow mo fountain, thin, soft.
    No violence to them.
     
    What format are they in the game? 
    Is it possible to replace them with a more detailed 3D model?
      I'd love soemthing more vicious, such as the attached image.
    This is most like too detailed for the engine, but a good reference for density,shape, style.

  3. Upvote
    Kinophile reacted to snake_eye in "Little stalingrad" WIP- Donetz Airport battle   
    I have posted some pictures of my Donetsk WIP map lately .
     
    I think that today a dedicated post should be preferable since I shall periodically put in new pictures showing you the progress made on the map. The map by itself is a huge work and I am going to show you how it is done. At least that is the way I am doing it. Some of you already have an experience in doing it, so an exchange of tips would be welcome for all of us, I am also thinking of the modders, their experience and mods are also highly welcome. Kieme to speak only of him, has surprised many of us.
     
    When I am thinking of a scenario, the first thing I do, is to visualize a map and see if a battle can be designed on it and be of some interest. Sometimes, The battle being chosen is a real one and I have to find maps, pictures and documents about it. At that time, I am not getting into the details of the forces that will fight. I am only interested in the map designing.
    I gather maps and I start to make curves overlays with Google Earth
    Two useful links::
    http://community.battlefront.com/topic/117932-resources-for-scenario-and-map-creation/
     
    http://community.battlefront.com/topic/118706-map-resource/
     
    To design a map, the first thing is to decide its size. Then, when I start it in the editor , I use an overlay showing the ground important features. These are the road network, the rail tracks, the houses, the rivers. Then I use another overlay showing a height curve. I report these on the map and I proceed to the next height curve overlay and so on. It takes time and I have to adjust some heights, since it does not look so good always in the 3D view. The roads laying and or the rail tracks are to my feeling the ones giving you a lot of problems, since we can not duplicate exactly the road as it is on the overlay and or the map. The angulations do not allow you to get close to what you need. As long as it straight, that is parallel to the map editor screen sides, its good as soon as you want to move it in oblique, you will have only one choice and it rarely fit your need. That explain the seesaw effect that some of us have to rely on. One day, the game might allow us to chose different angles, who knows ?
    Once these ground features are done, I position the houses, then the foliage and later the flavour objects.
    That looks easy written this way, but believe me it takes a good graphic card, a good computer and a lot of patience, before even thinking of the forces that will be deployed on the map. That is another story or rather another challenge.
     
    So better than words the following pictures will illustrate the proceeding
     

     

     

     

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