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Thewood1

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Posts posted by Thewood1

  1. While its 4-5 years old, these discussions in the CMSF were a pretty good starting point for understanding modern armor and ammunition arms race.  Damian90 always had some good information.  Most of his pictures are missing, but I copied a bunch of them at the time.  If anyone wants a specific pic, PM me and I'll see if I have it.  There is a lot of discussion and formal charts comparing Russian and US ammunition against T-90s, T72s, and M1s.

     

    http://community.battlefront.com/topic/89357-modern-armor-internal-arrays-what-defeated-them-or-might/

  2. Good, because you seem to be the only one not seeing what the real point here is.  You asked specifically for a currently serving member of the military to step in and he did.  You don't seem to like his answer.  You seem to be the only one not getting the point that this discussion is not just about reinforcements, but a design issue under specific circumstances.

  3. Lucas, I don't think you are getting this.  No one is complaining about enemy reinforcements per se, but if they spawn in on top of the player it is a flaw in the scenario.  They should either be spawned into an area that the player won't have reached yet, or they should start the game in dead ground and be triggered by player movement on the battlefield.

     

    I tried that tact with people arguing this issue and it was useless.  This is a topic that should have stopped 4-5 responses it.

  4. I have to assume its also time to manage it.  A new section does not appear overnight.  And it requires maintenance as well.  I thin a better solution is to get an official repository that people want to use as a first resort, not a last resort.

     

    If GaJ does nothing new with his site, just maintaining what he has is a benefit to the community.

  5. I must be missing something in some of these replies...

     

    The poster isn't saying reinforcements are a bad thing.  I can't see where he is saying that.  He is saying reinforcements ending up right next to his units with no warning in the briefing or in game.  I have seen this in all CM games.  Why are people trying to school him on reserves?  I don't really think that is what he is talking about.  This is as much a scenario design issue as anything.

  6. In CMSF I built several scenarios that were all about a recon force trying to penetrate a screen.  I had a battalion HQ far back that the recon unit had to get a bead on.  I used the ID unit objective with casualty points to set the win/lose.  I also built a couple flank screen battles where the recon units have to ID specific units and hold objectives.  I use reinforcements set to come in after a specific time to represent a main force redirected to this axis.  The whole point of the recon elements is to withdraw in good order while maintaining contact.  Scoring really didn't work well because at the time CMSF didn't have the capability. 

     

    I never released them because I couldn't get AI plans to function properly.  Let's fact it; scenario building in CMSF was VERY hamstrung by limitations in plans and orders.  So I just used them to play hotseat with myself.  I plan to some day build similar scenarios in CMBS.

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