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About steelwarrior77

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    Worldwide ;-)
  1. Ok ;-D - Just want to be sure about rules - as I have little ressources at my hand and want to use the Allies as much as possibe ;-D - especially against the evil red dragon ;-D I send you turn 10 yesterday ;-D
  2. Hey, should I respect the restrictions of the Allies (England, Frnace and USA) or can I just ignore them and use them in combat whereever I need them - what would be the consequences, if I ignore their rules? Will they retreat out of war anyways after a while?
  3. AoC on Expert level the Axis AI fields at least 18 Panzer Corps in September - is it supposed to be like this - plus seems to have 148 units by now...even with 100% bonus on MPP this should not happen, or?
  4. Another feedback - also in science the luck or bad luck factor is for me too high - one time in CtA my opponent had an Infantry 1 breakthroug as Germany 6+ month before me even though we invested at the same time - so he just overran me even though the campaign was really going well for me before... And in AoD I just had very bad luck with the Allies with tech investments too - before investing at the same time I had Infantry level 2 and Anti Air levels 1 and 2 much earlier - now as late as possible for SU, China and England - resulting in the Axis player murdering my units easily - I would r
  5. You are welcome - yeah I know that problem with games and time -D
  6. I know and play both titles and TEAW does a poor job giving you a WWI feeling except supply and cohesion - definitely the WWI of SC is the best title in that aspect - I wish the fronts would be a bit more stable - due to more available units - but as it is - one stupid attack of you can mean your end - especially against an AI that has all advantages - so best WWI TB title I know right now - especially with the breathrough expansion and all the nice scenarios...
  7. Another general feedback - I wish that the dice roll factor would not be so high - that is especially important for Axis/CP players - cannot count anymore how often a 4:0, 3:0 or an attack against a depleted and demoralized garrision unit cost my expensive planes or tanks losses - sometimes up to 1 damage point. It is very hard to keep up an attack like this and even to rebuild losses - so my suggestion ist a 30% cahnce that there is a 15% difference between shown combat results and real ones...would really help to minimize frustrations and really encourage careful planing...
  8. Hey, I am playing the German side right now and I feel the game is very unbalanced to the SU side - mostly due to the hiuge amount of light tanks that can kill in packs German tanks with ease and the German units are just not retreating in my game - even with strength 1 - so my tanks and infantry units get destroyed by counterattacks in huge numbers - even though they would only need to retreat behind the defensive line (they did not even use all their action points the turn before) - right behind them...is ist possible to make German units retreat depending on strength not moral? Otherwis
  9. Hey, I did get Vichy, but the same turn France surrendered due to me also occupying Algiers ;-D
  10. How to move in North, middle and south to get as many SU units trapped and especially Light Tanks destroyed - wpuld be great tohave screenshots...;-)
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