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NPye

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Everything posted by NPye

  1. Wilhelmstrasse, in the Z sector, Central berlin. This area holds so many Nazi ministries like The Air Ministry (no major damage and still exists today). The Ministry for propaganda and enlightenment, (partly destroyed but large sections still exist today). Also Wilhelmplatz which Hitler's New Reich Chancellery faces, West side, the platz was concreted over some time in the 30s, to make suitable for large crowds to listen to Hitler speak from his balcony. Also the huge Kaiserhof Hotel, (Goering married his second wife there) and all the top Nazis stayed there. Hitler lived there for a while, also the Old Reich Chancellery, where Hitler also lived for a while. The Borsig Palace, incorporated as part of the chancellery. This area was heavily bombed and shelled so all the roads are gone and replaced with mounds of rubble and debris. Cheers for looking. From Battle for Berlin Mod, Phaze 2, coming soon. Wilhelmplatz defences Notice the New Reichs Chancellery in the background showing Hitler's balcony, (I sampled the balcony texture from an actual photo to ad some realism). The Kaiserhof Hotel in the centre background. The 88's are still a great AT gun even in 1945. T34-85 destroyed in the rubble, Bombed out cityscapes are not ideal tank country but are needed for their firepower support. Bombed out ministry buildings make great defence positions. Cheers
  2. Yes please bud....ive done the stumps... but trees would be awesome
  3. The Charlottenburger Chaussee was the boundary line between 1st Ukrainian Front and 1st Belorussian Front, Konevs army advance from the east and Zhukov from the west. It was and used by the Germans as a temporary landing strip for small aircraft. It runs through the Tiergarten and is a good map for the mod as it is mainly wooded and moonscape after Soviet shelling. Notice the awesome vegetation from Luck Strikes Mod, Hedgerow Hell, this scenario will be launched when I uploAD PHAZE II OF THE BATTLE OF BERLIN MOD, COMING SOON...
  4. The Charlottenburger Chaussee was the boundary line between 1st Ukrainian Front and 1st Belorussian Front, Konevs army advance from the east and Zhukov from the west. It was and used by the Germans as a temporary landing strip for small aircraft. It runs through the Tiergarten and is a good map for the mod as it is mainly wooded and moonscape after Soviet shelling. Notice the awesome vegetation from Luck Strikes Mod, Hedgerow Hell, this scenario will be launched when I uploAD PHAZE II OF THE BATTLE OF BERLIN MOD, COMING SOON...
  5. I'm finishing off, there will be lots of scenarios, QBs and all new textures, should be in a couple of weeks. Cheers
  6. Lucky Strike gave me the whole collection of the original BMPs for CMRT... so i've been busy updating loads of files... Cheers bud. New updates for the upcoming Phaze 2 for The Battle for Berlin... All the indie buildings Many of the new 1945 vehicles... Texturised the cars to work with the mod better... (although awesome as they are)... OMG A 128 PAK A new one for me... Urban Bridges texturised... Statues and new indie buildings... Cheers for looking...
  7. Lucky Strike gave me the whole collection of BMPs for CMRT... so i've been busy updating loads of files... Cheers bud. New updates for the upcoming Phaze 2 for The Battle for Berlin... Urban Bridges texturized... Made a Red, Red Cross car from the awesome mod by JM Stuff... My favourite German weapon of WWII, the Sturmgewehr, texturized... OMG I just found this beast a 128mm Pak... had to get it into battle... I always loved these buildings but thought they were a bit flat and lacked texture...solved all indie builds texturized... Found a great set of windows for the buildings... The new files already in the new maps and old ones... Cheers for looking...
  8. I've created a monster bud... do you know the prison area bud?
  9. You can get close but at the cost of the correct window position etc, which nobody wants??? But it still would be a waterered down version because of the limitation built in to the game.
  10. HI, I'VE ONLY SEEN IT ON YOU TUBE NEVER COULD FIND IT WHEN PLAYING?
  11. The Battle for Berlin, Moabit Prison Area, this huge prison, which still exits today, is a real tough nut to crack. All the streets are really wide and very hard to advance down, even though you must to get to the Moltke Bridge, also there are about 100 prisoners still in the prison, you have to take some recon and sapper units to blow the walls and set them free, the dilemma is you may lose a few or all of this force, you will not receive any victory points if you do set them free the prisoners can be armed and will help you, destroy the Fascists in the park north of your area, it will be hard to do this without them but it's the players choice we can assume that if they are not liberated then they would certainly be shot by the local SS units attached to the area. Your choice....meanwhile your other units must push down the Moabit Strasse, as time is of the essence, if you are delayed to long then the glorious prize of the Reichstag may be diverted to Konevs 1st Ukrainian Front... so get this job done as victory is close. The Main Prison Entrance objective. Moabit Prison, Moabit Strasse, Berlin... A house of horrors. Strangely the Prison is really beautifully designed group of buildings with statues adorning the entrance buildings. The assaults begin simultaneously, the recon and sapper teams lead the way through the back of the prison to liberate the prisoners, whilst the other 3rd Shock Army troops pour down Moabit Strasse to rush the prison reception and clear the place of all German troops. The rescue teams, reach the prison walls where the German guards told them them they would be. The Sappers prepare the explosives and wait by the walls... They quickly arm the prisoners who can fight an blow more walls to release more prisoners. Are these troops mad? They run down the street, they must be drunk, don't they know what awaits them? The Soviets bring up some big ISU 152's to bolster the attack, but within 2 -3 minutes 5 ISU are in flames, the Germans rain down on them, mortar, anti-tank and HE shells, the carnage is unspeakable and unstoppable. Our Commissars and Commanders told us that the Germans were finished and only a few Prison Guards remained to be finished off. OK so what and where was that fire from, the noise and smell was unforgettable the cries of the dying and the fearful would haunt those who survived this ordeal forever...we must move on and take the objectives... The tank commander discovers through his bins what had caused the death of all his SPW's, and immediately orders an urgent mortar attack to suppress this reign of fire... Forward our sergeant screams, we must get moving, we recover our thoughts and head off down the street again... into the smoke, into the ground, into Hell... The Germans even have armoured support and makes a short appearance on the road before disappearing again... A radio message comes in from the rescue party asking for urgent assistance, they released the prisoners and moved to the park area, where they were met with large resistance from SS 88's and MG's and even an armoured counterattack... What can we do? The commander wants to help but we are stuck on this street any movement forward just brings on mortar attacks... maybe they will send us some more tanks or at least a huge smoke screen????? What will be the outcome? You can soon find out. Be the commander play this scenario so you can determine the outcome? Failure is not an option... This is a scenario, called Moabit Prison Break, coming soon for the CMRT mod Battle for Berlin... Download the current mod here: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-battle-for-berlin/ Work in Progress.
  12. lol I made it so the T had fallen off but somewhere down the line the gap has closed on the type....i will change at some point. Cheers bud
  13. You will find you use the Assault command often... An old ME 109E tried but failed to engage the Soviet Migs... Don't get your halftrack too close to the German Infantry...those fascists love using them as target practise for new panzerfaust crews... The Bahnhofs are perfect for defence.... This is a new period sign, it's telling civilians that a bomb shelter is 2 minutes away in that direction.
  14. Moody Soviets patrol the Z sector, central berlin... I made some old and young faces for the mod... I got the graphics on this build from a period Berlin hi res photo I found... really adds flavour I thought??? More period signage...
  15. No worries bud, looking forward to seeing that...i've a big update coming soon...Cheers
  16. LOL F**k um, there's some great You tube videos sof it in action.
  17. lol Na mate you need all new .mdr files as the buildings aren't a rectangle with windows they have the audacity to hve irregular shapes, columns, large windows... Kerbs on the pavement, interiors, stairs, properly rendered without strange triangle shadows, lol ... PS I do love the old game but it could be better????
  18. Dude that puts me off them games also, a Tiger against a Challenger II etc... seems so stupid, nice maps though, the world of tanks Stalingrad map is superb, even Hell let Loose has Tigers and Panthers where there were none????
  19. Good old Mark Felton gives us the answers.
  20. That's in another location as well. It's just strange it happens to appear in the lustgarten? Was the pillared building a museum in 45, as it is now? I wonder??
  21. More from the Battle for Berlin, these are from the Potsdamer Platz, coming soon...
  22. Is that an old British WWI Mk I Tank? If so WTF is it doing here in 1945, Museum piece maybe?
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