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Aured

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Everything posted by Aured

  1. Starting to wonder if it only works for the modules. Set your location to Sicily and try Mixed camo with the Luftwaffe forces - Panzergrenadiers 43A - and I'll think you'll only see standard soldiers.
  2. Thank you for the reply. What date and game module are you using? I am using CM:FI base (not Gustav Line or Rome to Victory) in August 1943. Lastly, could you share some screenshots?
  3. I'm just glad to get a reply at all tbh. But, as I typed in the OP, trying different units with mixed camo produces no visible effects. This seems to include standard HG units
  4. Hello all. I'm playing Fortress Italy quick battles and one of the uniform options for Luftwaffe soldiers is "mixed camo". I've tried a couple of times with different units to see what effect this has on their appearance and so far, nothing has happened. Can someone explain why this option exists?
  5. Yup. Nobody save for JasonC ever provided a competent answer. I may as well give up, because no one seems to know.
  6. No this is a very specific question - "How would a Soviet Rifle Battalion in 1944 conduct an assault on a) a swamp and b) a village. I'll make sure to embolden the question so that certain individuals don't overlook it and completely misunderstand what the thread is about. Then I stand corrected. I believe the "this campaign is unrealistic" comments came from people who couldn't beat the level. As I have beaten both, I fail to understand how it is unrealistic, but that was what people were saying on other threads, so that is what I put. No offense intended. Also, was JasonC critical or complimentary in his messages? I only ask because, angry though he seems to be, his comments are usually in depth and interesting. Would you mind sharing some of what he said? An interesting read, although I was asking for the specifics of Soviet doctrine rather than German, as this manual demonstrates. This is the closest thing to a decent answer I've got so far, although many of these anecdotes aren't very clear. To everyone, including the people who haven't read the question properly, thank you for your answers. I'll keep monitoring the thread until someone comes along with a more definitive answer, although what I have so far has helped a little.
  7. Hello all. I'm just getting started with this campaign in Red Thunder. I've read a lot of people saying that it's unrealistic and badly designed, but I'm going to give it my best shot. The first mission involves a rifle battalion with SPG support attacking a German trenchline in a swamp. The second is another battalion with the same organisation attacking a village. The question I want to ask is how would both of these attacks be performed in real life? I have conflicting information involving what to do: Russian battle reports are only available from 1941, and generally involve step-by-step plan executed one after the other. Other sources (JasonMC primarily) state that the infantry would rush forward in a line, go to ground when shot at and then stay there. I have no information on what kind of formation the rifle battalion would use, how they would intergrate with their SPGs and how they would attack the swamp, with it's water blocking most avenues of approach, and the village which is cut up into three different hamlets. Can anyone provide a clear, definitive answer on how a Russian rifle battalion in 1944 would attack both of these objectives? Thank you in advance for any answers.
  8. Guess I'll just attack with company waves. The terrain doesn't allow enough frontage for a two-company or battalion wave attack, nor can I outflank the positions properly because of the enormous swamps blocking everything. I wonder if the scenario designer is still around?
  9. I wonder if there's a way to contact JasonC? The way he talks sounds like he had a formal military education and had access to the documents we can't get on the internet.
  10. Thanks for the reply. I've already beat the mission several times - what I'm really asking is how the Soviets would have done it in real life. I can't find any documentation on it.
  11. Hello all. I'm playing the first mission of the Soviet campaign and I have no idea how to conduct the attack. I've read somewhere that Battalions would attack with two companies forward and one reserve. They would rush across the ground, shooting all the way, which assault guns sticking as close as possible to them. Another place I read that you perform the typical "echelon attack" - a small screening force, say one company with minor support, followed by the main effort. Internet documentation is sorely lacking. Does anyone have any references or tips?
  12. That's a shame. Guy really knew his stuff. I wonder if he has an e-mail or something? The problem with asking questions about this sort of thing is that there is little to no information available online and people who really know about it are few and far between; learning about military history really seems to be a niche hobby. If I wanted to find out about, say, German infantry doctrine, a quick Google search reveals nothing but five pages dedicated solely to the formation of the average Wehrmacht section and a single military handbook. It's maddening.
  13. I completely forgot I'd posted this topic. Excellent reply JasonC. Can you clarify where you found this information? Also, can you clarify the going to ground part? It may just be me, but I don't get it. If they all just dropped when they were shot at, wouldn't they just get slaughtered by mortars? Wouldn't the Company commander try and get them to keep moving?
  14. I'm looking for any explanation of Soviet doctrine - from strategic to tactical level - in the 1944-45 era. I can't find a single thing - the only uselful documents I can find are a Soviet infantryman's manual (1942) and explanation of Deep Battle doctrine. The former must have been updated by operation Bagration and so cannot really be trusted to give a detailed explanation of the tactics the Soviets used, and Deep Battle is detailed but does not explain tactics at the Battalion/Company level. Basically all I have for Battalion sized attack tactics are: split into larger-than-necessary groups for each objective. Attack weak points. Rush infantry while tanks and artillery/rockets support. Clear objective with SMG's and flamethrowers. Rinse and repeat. If you fail to take the objective, only massive losses in manpower excuse you from the Gulag. I have no idea if they even used fire and manuver, two-up-one-down... the basic US tactics. Is this right? Can someone please point me at some documents that could help? I understand that all "doctrine" is a guideline rather than a set of rules, but if I'm going to have to come up a general strategy, I would like to know more about Soviet military thinking of the period. Thanks all.
  15. In all seriousness, does the Shtora system actually do anything other than make the tank look angry?
  16. Honestly, I'd love to see a Pacific WW2 Combat Mission.
  17. I got some early access experience with Combat Mission: Crumpet Catastrophe. It's very realistic. Fire missions are called in with specific British-army code jargon: "Listen in you cheeky scrublords, I need some of the old flishy-flashy bang and crashy over Buckingham Palace on grid T3XT-SP33CH-M8 on the DOUBLE, you 'ear me, arse-face?!" "Righty-dokey squire, estimate five bongs to your tea-time, over." The resulting fire mission lands with explosions that sounds exactly like Big Ben striking 12 o'clock. Every soldier wears a Bearskin and a Redcoat, and when ordered to assault, will throw cups of tea and beer over the enemy while simultaneously insulting their national football squad. (Company-level mortars fire kettles and out-dated copies of The Sun instead.) HQ's have been replaced with mobile fish n' chip wagons; destruction of these usually results in a severe breakdown in morale and a mandatory health & safety inspection mid-battle. Airstrikes are always, ALWAYS, delivered via Spitfire and consist of parachuting in the Queen alongside James Bond, a tradition that was honored at the London Olympics. Can be brought at Tesco for a select amount of vouchers, 10/10, would recommend.
  18. It's more for suspected enemy positions for me. I'm going to engage these before hand and try to move infantry up from the side. When the infantry reaches the building, I cease fire and send the section at the side in as quick as possible. Any more direct routes, or buildings that can't be suppressed I just avoid completely, but keep an eye on with a machine gun or IFV. It worked extremely well in the Strength & Faith scenario, with no friendly losses whatsoever and 200 enemy casualties. However, this was due in heavy part to enormous armor and artillery support. In scenarios without these, MOUT is a nightmare specifically because of this bug.
  19. I think there's some sort of glitch with my "target light" option: >Playing Canadian campaign >soldiers running into building under supression fire >specifically tell covering section to use light fire >press cease fire >overwatch section immediately fires a few grenades and a rocket into building >3 wounded canadians >happens again and again >sustain twice as many losses as i would have if there were no friendly fires ;_;
  20. Thanks for the reply all. It was an infrared spotlight by the way - it was installed in the T-55 and the Wikipedia article made reference to it. I wonder how they could see it - maybe there's a specific sight for it somewhere on the tank?
  21. I like building scale plastic kits and thought I might try my hand at a 1/35 T-72 modeled after the ones in Shock force; however, I'm finding it hard to research the exact details and differences between the variants, so I wanted to ask a couple of questions: 1. What is the difference between the T-72M1 (2001) and the TURMS-T? From what I can see, the T72M1 is pretty much the T-72BM, first revealed in 2006 according to Wikipedia. The best I am able to tell is that the M1 has a thermal sight, but that is all; the fire control system is not computerized, yet on the TURMS-T, it is. 2. What is the difference between the TURMS-T and the T-90? As far as I can tell, the T-90 can move faster and (I'm not sure) has better armor, but other than this, there is not much difference. What is the difference in armament and the fire control system? Is it superior? I am aware of that fancy new anti-ATGM laser thing the Russians have, but I'm not seeing it on the Syrian models, so I guess we can leave that out. 3. What is the deal with that spotlight on the side of the turret? Is it even a spotlight? A long time ago, I thought it was the gunners sight. It disappears from the 2001 variant up and I think it appears on lower model soviet tanks, such as the T-55. 4. Finally, what is the deal with that hinged armor that you see opened up on the sides of the lower model T-72s? What is it for? To protect infantry? Thanks in advance to all who reply.
  22. Two questions: I'm about to buy the NATO module; do the quick battles improve with the updates? I'm running v1.20 of Shock Force now, and in quick battle the enemy is all out of position. Secondly (and I know this isn't the board for it), are the quick battles better in Normandy of Fortress Italy? Thanks in advance for any info.
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