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Aured

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Everything posted by Aured

  1. (CB:SF = CM:SF Typo, my man, sorry.)
  2. >Playing CM:BN >Tank commander gets shot at. >Automatically hides in Sherman like sissy babby. >Situation: Contained -Later- >Playing CB:SF >Tank commander gets shot at. >Gets shot to pieces while leaning, nonchalently, out of the turret for five minutes. >Situation: #rekkd Is this normal? Or am I missing an update? ;_;
  3. Thanks for the answers. Next time, I'll just destroy the buildings with the M777s. I had so much artillery I could have annihilated the entire Syrian army had they been present.
  4. So I just finished the first level of the Task Force Thunder campaign. Only one wounded man vs. 200 dead and 150 enemy wounded. It was the massive artillery support that I got that did the most damage. Anyway, this mission highlighted a large problem: building clearing. In CM:SF you get these massive, apartment-like structures to clear, and using infantry to clean them out usually results in a bloodbath. If you cannot suppress heavily with massive firepower or destroy the building with artillery, how can you clear them out without taking casualties? I shelled one such structure half to pieces in this mission, and there were still EI inside. It seemed the only way to do the job properly is to just level the structure completely, wasting valuable time and ammo.
  5. So, I just finished the Strength & Faith scenario in CM:SF. Good times were had; when the sun set and the timer hit zero I had bagged a tactical victory. A couple of hard lessons were learned: mostly common sense, such as make sure you have a building suppressed before engaging. I lost two entire squads because a window wasn't covered. But it wasn't a complete loss. I had a bit of trouble taking two buildings that were mutually supporting each other, but I managed to suppress both with HE tank rounds and AK fire while some infantry assaulted and took the positions, slaughtering the opposing platoon without a casualty. That was when I knew I was doing things right. Anyway, here's the questions: how are you supposed to clear a building when you cannot suppress it? If it is walled off, so you cannot aim at the bottom floor? Also, does firing into the top floor have any effect on the bottom? There were so many buildings that I couldn't engage properly, and my infantry paid buckets of blood everytime they entered a building that wasn't suppressed. (Sorry about the novel, just wanted to share the result with somebody.) Thanks in advance.
  6. I tried it again with the PzIV's. The Shermans got rekkd.
  7. So, after meticulously planning an uphill attack, the Americans abruptly cancelled my well-executed plan by sending in a platoon of Shermans. My pre-placed PzIII's, which I thought had a 8/10 chance of annihilating the Shermans, might as well have been equipped with nerf guns. All shells fired were deflected majestically up into the sky, and Adolf's PzIII's were scrap iron in two minutes flat. My plan was in about the same kind of state after the Shermans introduced themselves to my infantry. Would PzIVs have fared better? I thought the PzIII was designed to be the anti-tank tank.
  8. Okay, does this actually mean that CMSF2 is confirmed? Who said this? (I'm a little excited now, so please do not fail me.)
  9. N-Never mind about the armor guys, my Panzer still got w-wrecked. T_T
  10. I noticed that two of my Panzer IV G's (I think that's what they were) were different in appearance. One had armor skirts on the turret (picture two), and the other didn't (picture one). Does this make any difference to game play or is it just an aesthetics thing?
  11. Thank you for the replies. >>Lanzfield Yes, I think I would have done this. I remember now you can split teams into small scout teams. I would have put my infantry against the wall (to shoot up anyone inside) and then sent the scout team in. Upon contact, I would have hid them, but they probably would have still been slaughtered and then called in Arty to catch the ones in the open. The problem is, the 105's take so bloody long to call in on Iron (11 minutes!) and I wasn't prepared to wait. The dangers of impatience, I suppose. >>YankeeDog That was how I was comforting myself after lol... "There was no way to suppress except danger-close artillery, you would've lost those men anyway..." >>Womble I ended up sneaking a Panzer IV around his rear, supported by an infantry section. We ended up destroying an American mortar platoon and a Halftrack with an M2 and then the AI surrendered. No chance the Sherman would've been able to see him, so I think this choice was the most tactically sound - with the supporting infantry the tank was quite safe. The Panzer was only hit by a few 50. cal rounds. It's absolutely awesome to watch your tank get hit by rounds that aren't even doing any damage. Makes such a change from having to keep it safe all the time... Again, thanks to all.
  12. Okay, so everything's going good on this mission. A few casualties, the occasional Italian caught in a mortar barrage and the Luftwaffe forces have turned up and begun their up-hill assault on the Villa. With perfect fire superiority, MG's, PzIII & IV's, and Artillery covering them, they advance up the hill with zero casualties and end up at the Villa. They go inside and we take around twenty casualties from Americans in the courtyard. There was literally no way to suppress them save for danger close artillery that no spotter can call in because of line of sight issues. We slaughtered the Americans in the courtyard after a bloody close-quarters firefight, but it just seems so sloppy to lose so many men to something so simple. What could I have done to prevent those casualties? Picture illustrates the situation: 1: Luftwaffe (two platoons) enter fortress from this direction. (I wish I'd have just entered one section in first, instead of the whole platoon, but they would have got wiped out and I wouldn't be any closer to defeating the Americans in the courtyard and in the building.) 2: They face a wall of fire from the interior and the courtyard. 3: After a short period of time, the exposed Americans are slaughtered and the men inside the building are suppressed. Around 20 of them quickly surrender. Final question - the section on the left of the picture are running away. They were moved up into the left tower and immediately engaged by a Sherman, losing five or six men. I know a few ways I could have prevented this, but can someone tell me a way to deal with a tank in a hidden position that you have no anti-tank to engage with? (All too eager to finish the mission and take the fortress, I ended up moving a Panzer III up to engage and it was wrecked by the Sherman. The Americans surrendered before I could think of another approach.) Jeez that was long. Apologies if this is in the wrong board; I'm new.
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