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kensal

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Posts posted by kensal

  1. I understand the reasoning for not reinforcing a defender from the PzC perspective as it does not fit with the turns on PzC.

    However it does demonstrate a degree of disconnect between the two games if, for example, in real life you can have a tripwire defence within a forward area, with a mobile counterattack reserve located 1 or 2 km back and not be able to use that reserve to reinforce the forward area once it is attacked. Being able to reinforce after say 1 hour would neatly represent a defender's ability to call up and mobilise a mobile reserve into the battle area.

    Having said that, I don't know how you can represent that within the constraints of the PzC system without fudging it.

    I suppose the only way you could represent it is by limiting the CM battles to 1 hour, say, and if one side or other are still battling it out, then you go through the next PzC turn to generate another CM battle, in which the original forces are still engaged but additional units can be brought in.

    Anyway my next turn is posted and I will be filing some further action shots to show how the Glens are getting on

  2. Turn 3 completed, Turn 4 orders, situation map.

    The smokescreen has done its job well enough. There doesn't seem to be an enemy on the other side of the hedge line but a couple of mgs could have caused D Coy casualties without the smokescreen. D Coy will continue south, avoiding the temptation of swinging into Buron. D Coy's job is to swing west after bypassing Buron, to scout out the area beyond, where enemy panzers are moving north, and to cut off Buron's garrison's line of retreat.

    C Coy will protect D Coy's flank and swing west into Buron.

    B Coy will stay in reserve.

    A Coy are will send scouts into West Buron and then when the moment is right, push south and try to encircle the garrison.

    That's the plan anyway.

    Note that A Coy has spotted enemy movement right in the centre of Buron. If they try to defend that they will be encircled and destroyed.

    The question is, will the enemy forces to the south of Buron be able to enter this battle at turn 30? I feel that I need to guard against that possibility.

    ScreenShot2013-07-29at155208_zps4e84b24f.png

  3. ScreenShot2013-07-29at082337_zpsbe76dabb.png

    The southernmost Stuart troop head towards the eastern end of Buron, without encountering any opposition. They won't be entering the town but instead will head southwest in order to prevent any enemy from escaping from Buron.

    They can also check to see whether any elements of the enemy armour spotted to the south of Buron are approaching.

    They need to operate carefully in case the enemy has sited AT guns facing south from Buron. May not be likely but could be possible.

  4. The Glens have been tasked with clearing what are believed to be elements 716ID from Buron and consolidating. Division tells us that an unknown force of enemy armour is moving north from Caen and maybe heading our way. Accordingly we need to clear Buron quickly and without significant loss. Division tells us we need to prevent the garrison from escaping to the south / south-west.

    There is a lot of open ground in front of Buron so the main thrust will be from D Coy taking advantage of the approaches through the orchards on the eastern side of Buron, with the initial advance covered by a short stonk of smoke. We don't have much smoke so its effectiveness may be limited but it is the best we can do. D Coy will supported by 27 Cdn Arm Brigade's Recce Squadron.

    Once D Coy has moved into the eastern part of Buron and is pushing south to cut off any escape, and hopefully engaging the garrison from that flank, A Coy will set off to hit the western flank and ultimately prevent any escape to the south west.

    B and C Coy will be available to support from the front but naturally we don't want to engage the whole battalion if we can avoid that.

    ScreenShot2013-07-25at234458_zps1bcde400.png

  5. A Coy, SDGH, cmbt form, D6 to C7 to C9

    B, C & D Coys, SDGH, cmbt form, E5 to D6 to C7

    AT & Mortars, SDGH, (T), E5 to D6 to C7 deploy (if poss)

    A Sqdn (inc Fireflies), 27 Cdn Arm Bde, cmbt form, F6 to E5 to D6 to C7 (remain in D6 if stacking issue in C7)

    19 Cdn Fld Coy (engineers), cmbt form, F4 to E5 to D6

    B Sqdn (inc Ff), 27 Cdn Arm Bde, cmbt form, F6 to E7

    C Sqdn (inc Ff), 27 Arm Bde, cmbt form, F6 to F8

    A Coy, Nova Scotias, cmbt form, G5 to F6 to E7

    B-D Coys, Nova Scotias, cmbt form, G5 to F6

    AT & Mortars, Nova Scotias, (T) G5 to F6, mortars only deploy

    A Coy, KOSB, cmbt form, H4 to H6 to G7 to F8

    B-D Coys, KOSB, cmbt form, H4 to H6 to G7

    AT & Mortars, KOSB, (T), H4 to H6 to G7 deploy

    Recce trp, RUR, cmbt form, H6 to H8

    A & B Coys, RUR, cmbt form, I3 to H4 to H6 and, if recce trp RUR does not 'bump' enemy forces in H8, to H8

    AT, RUR (T) I3 to H4 to H6 and, if recce trp RUR does not 'bump' enemy forces in H8, to H8 and deploy

    C Coy, RUR, cmbt form, I3 to I5

    D Coy, RUR, cmbt form, I3 to H4 to H6

    Mortars, RUR, (T), I3 to H4 to H6 deploy

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