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Posts posted by kensal
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....LOL....
Blame Napoleon. He liked a good movement de derriere....
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Turn 15 completed
Situation map
The way forward appears relatively obvious. D Coy will now begin pushing west with its southern most platoon supported by Stuarts sweeping up any retreating enemy. The remainder of D Coy will protect their flank by mopping up any enemy units in south east Buron.
C Coy will push into central Buron, and be able to call on B Coy if needed.
A Coy will push into West Buron
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turn 15 completed
A Coy now: its leads element have a tantalising glimpse of their goal, the western end of Buron - but is it occupied?
German infantry facing A Coy retreats
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Turn 15 completed
Stuarts supporting C Coy continue to fire on the hedge line ahead. they are taking incoming smalls arms fire (i can hear the rounds pinging off their armour plate). C Coy's sniper sadly gets hit
German infantry retreat down the first parallel road in East Buron
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Turn 15 completed
D Coy first, infiltrating now to the south and through the orchards
Into the easternmost buildings of Buron
And readying themselves to move west
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@Kensal - Read this: https://sites.google.com/site/cmpzch2hoperations/home/combat-mission/cm-battle-victory-conditions
So you need to inflict over 50% casualties on the Axis side to win the battle, and take the hex.
Noted, of course I am planning to inflict 100% casualties with my "manoeuvre de derriere" as will become clear from the situation map below...
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In other news, the Glens' Battalion commander is being telephoned by Brigade to find out what the @&*% is going on!:mad:
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And takes out five men. What is worse is that I am convinced this is friendly fire - A Coy's HQ is spotting fire to a position about 100 yards to the East of where this German section is sitting but none of the spotting rounds have hit in that area - they are coming straight down on A Coy!. I have cancelled the fire mission now. The five casualties were all prone when the round hit, so for all five to be hit was probably unlucky as well. Aargh!!!!
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Turn 14 completed
A horrible turn. A Coy's fire begins dominating the defenders and two of the German section can be seen crawling away under heavy fire. The flanking fire is now hitting the German position
Nonetheless A Coy takes a further casualty
Then disaster strikes. Towards the centre of A Coy's position, the weight of fire is impressive
A mortar round hits
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Turn 13 completed
A Coy's firefight develops with casualties on both sides. 3 men from A Coy are hit and at least one German
The German on the far right goes down. The Glen in the centre is hit
I am moving a section around the other side of the building to the right to try and get some flanking fire into the German position, and the effect of that will hopefully become evident next turn
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Turn 13 completed
Stuarts pound the two German sections in the corner of the hedge line in Central Buron. The fire power going into this area is impressive and I am hopeful that casualties have been caused. The still picture doesn't really give credit to the ordnance hitting this spot
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Ok turn 13 completed
D Coy has now reached its first stage objective and is gathering its breath before beginning to push west and south-west to through and to the south of Buron, with the ultimate objective of bagging the defenders in a mini-kessel. The whole company is now tired so they will have 5 mins to re-organise and recover before setting off.
Stuarts to the south of Buron continue spraying fire across the rear of the German defenders
C Coy continues advancing south through the orchards and buildings in East Buron, ready to swing west.
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Well, once you have a decent script, and a good set, you then need good performances from the actors
Ha, well that's an entirely different thing!
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I appreciate that noob!
I really enjoy seeing people playing on this map because it means I didn't do it for nothing.
Take note that I didn't call it Caen Map Project for nothing
I have some more maps from the area in the works with some nearing completion. Of course with it being a the nicest summer since a long time is kind of hindering progress right now obviously.
Also, most of what I write at my TOE problems threads comes from my research about the actions of 12th SS in this area and the problems with recreating its organization with the TOE ingame.
Rokko the fact that you, Noob and people like you are putting together maps like this, add-ons to the game like the CMPzC idea and Mods which supplement the base game produced by CM is fantastic. I am a newcomer to CM games but it is evident to me that the effort which you all put into your work adds a great deal to the enjoyment everyone gets. You should also take a great deal of satisfaction from that: it is well deserved
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Turn 12 completed:
Finally and not forgotten, D Coy's gallant chaps, tired but happy, move past the second east-west parallel running through Buron and into the orchards beyond, with still no resistance
The epitome of warfare in Normandy villages, 2: the short terrifying dash from one area of cover to another
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Turn 12 completed:
Moving on from the excitement facing A Coy, the Stuarts supporting C Coy have come under fire from two sections of German infantry crowded into the corner of the hedge line facing down the diagonal road
Here are the culprits. To give them credit, they aren't taking a step back here. I'm not sure its wise. next turn they will be getting about 4 mgs and 3 37mm and two 51mm mortars concentrating on that corner.
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Turn 12 completed:
Some interesting shots here. A 51mm mortar round arcs over the battlefield from one of A Coy's mortar teams - "go free my beauty!"
More alarmingly, a rather larger mortar round coming down (or rather flying horizontally like a mini zeppelin ) on A Coy's western flank?! Is this one of mine falling short? I fear so.
Bang! Happily just off map and nobody hurt (Incidentally I've noticed that there are a very high proportion of gingas amongs the Glens. Which is appropriate perhaps since they are Highlanders, albeit of the Canadian variety. One of them carrying a Bren mid-screen)
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Turn 12 completed:
(I missed posting a turn. Sorry)
Not much happened during turn 11 save for our inexorable advance towards Buron, Caen and Berlin.
Turn 12, however, we seem to be getting to grips with the enemy. Do you remember the machine gunner turn away from our mortars hitting the hedge line facing A Coy? Well they are nothing if not persistent and this turn sees them coming back! Brave eh? Well unfortunately I think (we shall have to see though) the firepower they have to face may be too much. Here they are coming back
Advancing closer to the hedge line - elements of A Coy in front of them can be seen advancing down the road
A Coy's area fire into the hedge line
The epitome of fighting in Normandy villages: A Coy advancing down the road, with the German section visible on the other side of the hedge, a short and, possibly, deadly firefight in the offing
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Well, it is noon and we served up some schitzel (Schnitzel?) for noob's boys.
I have informed Herr OberNoobenfuhrer that I intend to make 4 assaults.
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Turn 10 completed:
The German section moving forwards to the hedgeline to engage A Coy meanwhile decides to elsewhere in the light of the attention being given to that particular location. This is the signal for A Coy to begin pushing forward down the road into Buron
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Turn 10 completed:
D Coy's leading elements move up towards the second parallel east - west road in east Buron, without opposition. I have cancelled the indirect fire missions in this area given how quickly we are moving forwards
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Turn 10 completed:
A stuart trundles through the wheat south of Buron. I want it to get into a position from where it can interdict any retreat and also give fire support against enemy positions in Buron. Its compadre is not far behind
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Turn 10 completed:
Not a good turn unfortunately. Having had limited casualties thus far and none in the last two turns, sheer carelessness / bad practice has resulted in 4 casualties in one of C Coy's platoons. They were advancing down the diagonal road that enters mid Buron, with the intention of swinging south into the orchards. Scouts moving down this channel hadn't drawn any fire and I allowed the platoon to bunch up (as is obvious from the screenshots). A mg opened up from a hedgeline in central Buron enfilading the platoon. Not good:
The guy next to the piat is hit
The two guys in the central foreground go down together
Another good lesson to stop your troops bunching. Here I was being greedy, moving the whole platoon when the move should have been conducted in stages
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Honestly I think from the perspective of the ill educated (speaking for myself here), the two of you sound like you are saying very similar things. I think however Bil is speaking more to the mechanics of CM vs RL. For example in a current battle I have definite fire superiority over an opponent in the next hedgerow. However due to the rise in ground and the hedgerow itself I have difficulty targeting him. When his guys cower, my guys can't see him to shoot on their own, I can't directly area fire well due to terrain blind spots and those that can fire are just chewing up the ground in front of the hedgerow. I could probably spend the entire game shooting up that terrain and only manage to keep him cowering. Barring having mortars every time I have to take a hedgerow, I HAVE to either flank the hedgerow or advance right up to it to see his guys to eliminate them. That is just the nature of Action Spots, LOF and spotting and how they interact.
I am pretty sure that a lot of the fighting in the hedgerows in Normandy would have involved similar issues as you outline here. Given the nature of the hedgerows the grunts couldn't simply saturate it with fire and expect to kill the dug in enemy - they had to advance across the fields, supported by fire, and use grenades to tossed into enemy positions to do that
CMPzC Normandy '44 Caen Operation - Allied HQ
in Combat Mission Battle for Normandy
Posted
Turn 16 completed.
A good turn on A Coy's front, they get revenge for their casualties during the firefight. Two parties dash forward to each side of the hedge line from where the German sections retreated...
They reach the hedge line. One German team of four is on the other side of the field with their backs to the Glens...
All four are shot down from behind