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kensal

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Posts posted by kensal

  1. Turn 15 completed

    Situation map

    The way forward appears relatively obvious. D Coy will now begin pushing west with its southern most platoon supported by Stuarts sweeping up any retreating enemy. The remainder of D Coy will protect their flank by mopping up any enemy units in south east Buron.

    C Coy will push into central Buron, and be able to call on B Coy if needed.

    A Coy will push into West Buron

    ScreenShot2013-08-10at194329_zpsdcb4b1f1.png

  2. And takes out five men. What is worse is that I am convinced this is friendly fire - A Coy's HQ is spotting fire to a position about 100 yards to the East of where this German section is sitting but none of the spotting rounds have hit in that area - they are coming straight down on A Coy!. I have cancelled the fire mission now. The five casualties were all prone when the round hit, so for all five to be hit was probably unlucky as well. Aargh!!!!

    ScreenShot2013-08-09at005043_zps2dad04ea.png

  3. Ok turn 13 completed

    D Coy has now reached its first stage objective and is gathering its breath before beginning to push west and south-west to through and to the south of Buron, with the ultimate objective of bagging the defenders in a mini-kessel. The whole company is now tired so they will have 5 mins to re-organise and recover before setting off.

    ScreenShot2013-08-08at235803_zps6316d85c.png

    Stuarts to the south of Buron continue spraying fire across the rear of the German defenders

    ScreenShot2013-08-08at235846_zps85f049c9.png

    C Coy continues advancing south through the orchards and buildings in East Buron, ready to swing west.

    ScreenShot2013-08-08at235943_zps933ea91d.png

  4. I appreciate that noob!

    I really enjoy seeing people playing on this map because it means I didn't do it for nothing.

    Take note that I didn't call it Caen Map Project for nothing ;)

    I have some more maps from the area in the works with some nearing completion. Of course with it being a the nicest summer since a long time is kind of hindering progress right now obviously.

    Also, most of what I write at my TOE problems threads comes from my research about the actions of 12th SS in this area and the problems with recreating its organization with the TOE ingame.

    Rokko the fact that you, Noob and people like you are putting together maps like this, add-ons to the game like the CMPzC idea and Mods which supplement the base game produced by CM is fantastic. I am a newcomer to CM games but it is evident to me that the effort which you all put into your work adds a great deal to the enjoyment everyone gets. You should also take a great deal of satisfaction from that: it is well deserved

  5. Turn 12 completed:

    Moving on from the excitement facing A Coy, the Stuarts supporting C Coy have come under fire from two sections of German infantry crowded into the corner of the hedge line facing down the diagonal road

    ScreenShot2013-08-07at004407_zps0d747d11.png

    Here are the culprits. To give them credit, they aren't taking a step back here. I'm not sure its wise. next turn they will be getting about 4 mgs and 3 37mm and two 51mm mortars concentrating on that corner.

    ScreenShot2013-08-07at004550_zps81b12ae5.png

  6. Turn 12 completed:

    Some interesting shots here. A 51mm mortar round arcs over the battlefield from one of A Coy's mortar teams - "go free my beauty!"

    ScreenShot2013-08-07at011921_zpsd142fdfb.png

    More alarmingly, a rather larger mortar round coming down (or rather flying horizontally like a mini zeppelin :rolleyes:) on A Coy's western flank?! Is this one of mine falling short? I fear so.

    ScreenShot2013-08-07at005216_zps7e270a0b.png

    Bang! Happily just off map and nobody hurt (Incidentally I've noticed that there are a very high proportion of gingas amongs the Glens. Which is appropriate perhaps since they are Highlanders, albeit of the Canadian variety. One of them carrying a Bren mid-screen)

    ScreenShot2013-08-07at005447_zps39f33538.png

  7. Turn 12 completed:

    (I missed posting a turn. Sorry)

    Not much happened during turn 11 save for our inexorable advance towards Buron, Caen and Berlin.

    Turn 12, however, we seem to be getting to grips with the enemy. Do you remember the machine gunner turn away from our mortars hitting the hedge line facing A Coy? Well they are nothing if not persistent and this turn sees them coming back! Brave eh? Well unfortunately I think (we shall have to see though) the firepower they have to face may be too much. Here they are coming back

    ScreenShot2013-08-07at004647_zpsc65efa5c.png

    Advancing closer to the hedge line - elements of A Coy in front of them can be seen advancing down the road

    ScreenShot2013-08-07at004837_zpsa365c4c6.png

    A Coy's area fire into the hedge line

    ScreenShot2013-08-07at005015_zps6509639c.png

    The epitome of fighting in Normandy villages: A Coy advancing down the road, with the German section visible on the other side of the hedge, a short and, possibly, deadly firefight in the offing

    ScreenShot2013-08-07at004746_zps84bbff7e.png

  8. Turn 10 completed:

    Not a good turn unfortunately. Having had limited casualties thus far and none in the last two turns, sheer carelessness / bad practice has resulted in 4 casualties in one of C Coy's platoons. They were advancing down the diagonal road that enters mid Buron, with the intention of swinging south into the orchards. Scouts moving down this channel hadn't drawn any fire and I allowed the platoon to bunch up (as is obvious from the screenshots). A mg opened up from a hedgeline in central Buron enfilading the platoon. Not good:

    ScreenShot2013-08-04at002340_zps22dbecee.png

    The guy next to the piat is hit

    ScreenShot2013-08-04at002435_zps0109aa12.png

    The two guys in the central foreground go down together

    ScreenShot2013-08-04at002214_zps2d192545.png

    Another good lesson to stop your troops bunching. Here I was being greedy, moving the whole platoon when the move should have been conducted in stages

  9. Honestly I think from the perspective of the ill educated (speaking for myself here), the two of you sound like you are saying very similar things. I think however Bil is speaking more to the mechanics of CM vs RL. For example in a current battle I have definite fire superiority over an opponent in the next hedgerow. However due to the rise in ground and the hedgerow itself I have difficulty targeting him. When his guys cower, my guys can't see him to shoot on their own, I can't directly area fire well due to terrain blind spots and those that can fire are just chewing up the ground in front of the hedgerow. I could probably spend the entire game shooting up that terrain and only manage to keep him cowering. Barring having mortars every time I have to take a hedgerow, I HAVE to either flank the hedgerow or advance right up to it to see his guys to eliminate them. That is just the nature of Action Spots, LOF and spotting and how they interact.

    I am pretty sure that a lot of the fighting in the hedgerows in Normandy would have involved similar issues as you outline here. Given the nature of the hedgerows the grunts couldn't simply saturate it with fire and expect to kill the dug in enemy - they had to advance across the fields, supported by fire, and use grenades to tossed into enemy positions to do that

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