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Ultradave

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Posts posted by Ultradave

  1. On 1/21/2024 at 8:51 PM, Genushe said:

    1. Will Red Thunder's unique aircraft mechanics be expanded to other WW2 titles?

    2. Will Steam releases be made available on Mac?

    #2 is a no. Windows only on Steam, so no PBEM++ for Mac users. Unless you find it works ok in Parallels Desktop (I don't and I can live without PBEM++ and tournaments).

    Dave

  2. 15 hours ago, The_Capt said:

     

    As to your training experience...it also sounds very bizarre - and frankly Cold War games.  Drive the enemy to the top floors and then blast them all to hell on those floors until the building drops.  Why on earth would one give them an escape route where they can relocate and kill you all over again?  I grew up in the find-fix-finish...forever...school so it could be a generational thing. 

    Field Artillery chiming in. I think I have a solution to the method of building entry and clearing discussion. 

    Guess. 🙂

     

    But seriously, we had no real MOUT training back then - not as you think of it today. They did build a plywood "town" out on the ranges, but it was brand new. Any village/town training we had was for very small unit, hostage rescue type situations - things that are more likely handled by SF troops today, but back then there was no Delta Force (formed while I was there), and that was not the SF Green Berets focus. So 82d and Rangers trained for that sort of thing. For general town clearing though, our main mission at the time was assumed to be part of REFORGER, in which case, it's a pretty much a free fire zone ahead of you. Plus we'd be on the defensive. We didn't use the fake town for that kind of training.

    All of this "stack up" building room entry tactics is more new than my background, and shaped by Iraq and Afghanistan rather than Cold War experience where combatants are mixed with civilians almost constantly, so you can't just knock buildings down. 

    My solution above is in jest, in case there is any doubt. It's mpractical in many situations due to the likely presence of civilians. Iraq, Afghanistan, Gaza are great examples. In Germany in a hypothetical WW3, it would have been very different. We'd assume the civilians had evacuated west behind us, and quickly. Soviet forces were unlikely to be occupying towns, but rather bypassing them and continuing forward.

    Dave

     

  3. Two questions:

    1. Pardon the dumb question but did you download the 2.10 patch? There's no Downfall without the patch.

    2. Are you on a Mac? If so, there is a 2.10b patch that needs to be installed to fix the Activate New Products. The one in the 2.10 patch is broken.

    Dave

  4. 1 hour ago, Thewood1 said:

    I'm confused.  If the Pershing was in CMBO, we have been able to use it for 22 years with the Pershing.  CMSF1 has been out 15 years.  CMBN has only been out 12 years.

    Mac user, so once there was no more Rosetta, no more CMBO. That was quite a while ago. And I never had CMBB (which sounds like it was great). Many many hours of fun with CMBO though.

    Dave

  5. Hmm. Then I would open a ticket with the help desk. I'm not going to be able to recreate that, and I'm not sure what it could be doing. (or not doing 🙂  )

    To narrow it down, can you run the activate new products script from another title, and does it have the same symptoms, or does it work? And by work, you'd still get the flashing graphics but you'd be able to see and use it.

    Dave

  6. 1 minute ago, Redwolf said:

     

    Thank you. The activation worked for me.

    However I also noticed that the activation window would become whited out after pasting in the key. Just randomly moving the mouse in it made the buttons kinda visible.

    That's been an ongoing problem with the Mac versions for a couple of years now. There's a bug report on it, but I think so far, Charles hasn't been able to figure it out. It does work if you get the mouse in the right place.

    Dave

  7. Do you try moving your mouse over the activation window? There is a graphics issue (for a couple of years now) with the activation window drawing in OS X. If you fiddle with the mouse you can get it to show flashing, and see where the license number window is and the Activate button. It will work if your mouse is in the right place even if you can't see it.

    Of course, if this is all you can get, then that's a whole new problem. 

    Dave

  8. 5 minutes ago, Vacillator said:

    I just used the editor to test this.  I got it a bit wrong as it was a flat map and units were close to each other 😂.  Traverse certainly works okay on Pershing, need to make or load a hilly map for elevation.

    What I did see that I've never seen before was the effect of first a Sturmtiger hit on a Pershing - devastating - and second the effect of a Pershing hit on a Sturmtiger - wow!.

    The whole world went white, and the crater that was left was huge.

    That FI scenario about the Elephant in the middle of the village....   in early testing it started as a Sturmtiger. I was able to get a keyhole side shot on it and it was the biggest explosion I've ever seen in CM, and flattened 2 of the buildings near it. Spectacular. When they go, they really go.

    Dave

  9. 8 minutes ago, Anthony P. said:

    But refusing to fire at the frontal armour of the Panthers doesn't sound very reasonable or realistic though?

    It does, actually, if they know it's futile and you have limited shots. Fast forward to Cold War era and we would never take a frontal shot on a Soviet tank with a LAW. No point. You'll just make them angry. You would always wait until you had a side or rear shot and then hope to disable them (with a LAW the best you could hope for is blowing off a bogie wheel or jamming the tracks.)

    If they were about to run you over, then I suppose, yes, shoot. Anything to divert them at that point. 

    Dave

  10. I believe there was a discussion about the Pershing initially being classified as a heavy tank but then reclassified as a medium tank. I'm not sure when that happened. I'll see if I can find the discussion.

    Dave

    [edit]  I can't find or remember where it was discussed. Note that in the QB and I assume Scen. Ed. the Pershings are present as a "Heavy Tank Company" in formations, even though the tanks themselves are listed as medium tanks. 

  11. 3 hours ago, Redwolf said:

     

    CMCW works just fine for me in Parallels under Win 10. But I have an Intel Mac with dedicated AMD graphics chip.

    That would be the reason (the dedicated GPU). Parallels hasn't caught up with the M2 graphics capabilities and is doing some kind of emulation rather than directly using it. My M2 has 12 CPU cores and 19 graphics cores, so technically there is a separate graphics capability, but that's not how Parallels sees it. Maybe next year?

    In any case, I'm fine with not having PBEM++ capability, and just doing PBEM the "old" Dropbox way. CM Helper helps but that's out of date, so I don't think CW is an option with it.

    Dave

  12. If you do go the MacOS route, I would recommend spending a bit extra to get a fairly high end one - upgrade the number of processor cores and graphics cores. Yes, they are initially expensive, however, not so much if you compare specs to a similarly capable PC, and the bigger factor is that it will last. My last two have lasted 7 and 8 years respectively, and STILL were capable machines that weren't being strained by any software. The only reason I now have 6 month old M2 MacBook Pro instead of my older Intel based i5 MacBook pro is that my dog jumped up on me and damaged both screen and keyboard. Still got a $500 trade-in on it and put that money towards higher specs.

    If you have any specific Mac questions there are a handful of us here and I'm sure any of us would be glad to answer. 

    One thing to keep in mind, is that while Mac's in general are not as well supported for gaming (although there is plenty available), you can fix that by installing Parallels Desktop. I have found that it solves that problem. When running Windows in Parallels, you can't tell you aren't sitting at a PC. And the only game that DOESN'T work well in Parallels is CM. CM graphics do not work well. It's sort of useable in a very unsatisfying way. Zooming and panning are fine. Redraw, and very reduced graphics at a distance are awful. So if PBEM++ and tournaments are very important to you, that may factor in your decision. Technically you CAN do it. It's just very ugly to look at 🙂

    So good points and bad points. Say what you will about Apple, but I have a MacBook Pro, an iPad and an iPhone. They work seemlessly together and share data across all three - pictures, calendar, bookmarks, notes, folder access. I don't want to start the culture wars, just trying to point out a few things. The PBEM++ con for some.

    Dave

  13. 41 minutes ago, Butschi said:

    Also, while it's tempting, especially if you have been on the receiving end in the campaign, try not to use BMPs as ersatz-tanks.

    And if you are the US in '79, just drill into your head that M113s are trucks, nothing more. Don't let that .50cal fool you, unless the Russians don't have any tanks at all, and even then, it's RPG Hell out there. Keep them out of the line of fire. Use them to transport your men to where they need to be. They will die frequently if you try to pretend they are IFVs. 

    The US in '79 is quite a different experience to the US in '82, which is one of the big premises behind CMCWs setting - point out the big change in those few years. Even in '79 though, when you have thermal sights, you will do well. I agree about the T-64s. Against M60s they are brutal.

    I also agree about the effective use of artillery and smoke, but hey, I'm an ex US artillery officer, so I just might be a bit biased 🙂

    Dave

  14. 5 hours ago, chuckdyke said:

    BS is just not worth playing it is a hypothetical game and biased US No 1 Russia No 2 Ukraine No3 and no expansion pack is planned to rectify this. Kudos for the WW2 games it is where BF shines and we really enjoy playing it. FI is the next game I will buy. 

    Get the whole FI package when you do. There's a LOT of variety in forces and equipment in, especially in the DLCs, and some great scenarios all around. It's a very different experience from the hedgerows and the steppes!

    Dave

  15. Also I posted a copy of a little FIST Chief handbook we used to carry around. While a lot of it is artillery specific, there's a very good overview in the first parts of Soviet TOE, tactics in the attack, and then some info about US tactics in response. It may be of some help as it's real world information on what to expect and how to respond.

    This is the link, which you might have missed because it's rolled over to the second page of the forum now:

     

  16. We had M561 Gama Goats for our artillery prime movers. People would swear you can't get one stuck, 6x6, super low gear, articulated, swimmable. 

    We proved them wrong. 🤣  Getting that one unstuck would have greatly exceeded the time limit of a CM game.

    Not to say one couldn't be done in the time frame of a game, but in most cases, a lot of your units on the map are under observation/fire. It would be a dicey situation. 

    Dave

    PS - mostly Goats were pretty awesome, that double low range 6x6 drive could handle almost anything. Almost.

    https://en.wikipedia.org/wiki/Gama_Goat

    We need them in whatever CW module covers having Abn troops 🙂  Just because they are weird.

     

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